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Offline FuryGhostTopic starter

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Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414345#msg414345
« on: October 22, 2011, 07:55:31 pm »
]This isn't even a shrieker rush anymore, but I have just swept through bronze 3x with this deck, without a hitch. Shatter Dimensional Shields, devour big and small.

I am sure this deck could be optimized A LOT, especially in quantum management. Any suggestions appreciated, also - any suggestions on lobotomizer farming or what determines the cards in the special roll at the end of a pvp win streak?

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Offline FuryGhostTopic starter

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Re: Modified Shriker Rush https://elementscommunity.org/forum/index.php?topic=32809.msg414350#msg414350
« Reply #1 on: October 22, 2011, 08:02:23 pm »
Just to clarify a few things:

  • AI prefers to rage elixir/thunderbolt/shockwave Shriekers over Otyughs due to them being more "dangerous" (Higher attack?)
  • Make sure to keep shattering pillars/towers in downtime
  • Cast momentum on Shriekers or even the gnome pathfinder, as it will prompt an immediate CC target over your Otyugh (even if it hs higher stats)

Offline xsindomanx

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414371#msg414371
« Reply #2 on: October 22, 2011, 08:48:11 pm »
I think the problems in this deck are:
  • Shriekers make the deck really big, which obviously slows down the deck
  • Very unnecessarily heavy on gravity pillars despite not much uses
  • (Personally, thought that the deck looked a little messy with some single cards)
Went over to the trainer and QI calculator, and came up with:
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55k 55k 55k 55k 55k 55k 55k 55k 55q 55q 55q 55q 55r 55r 55r 58o 58o 58o 58o 58o 58t 58t 58t 58t 58v 58v 590 590 590 590 8ps

  • Got rid of charger, pendulum, and gnome, as they didn't seem too useful
  • Got rid of a lot of gravity and earth pillars
  • Replaced shriekers with graboids. Although this process may slow you down, it can be balanced with the fact that there are less pillars
  • Added a bit more momentum, armor, and pulvy
If you wanted some to add some more cards (fat version), I would suggest that you add some gnomes (also as a shield for shrieker)and some other useful earth cards (or gravity pillar and cards like black hole :))

As for the arena special spin, there seems to be about 5 random cards chosen for each special spin, and if you get lucky, you win one of them :P
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ninetyfools

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414372#msg414372
« Reply #3 on: October 22, 2011, 08:51:58 pm »
Ok umm i like the original shrieker deck better because its fast and doesnt require thinking. ^-^

Offline FuryGhostTopic starter

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414380#msg414380
« Reply #4 on: October 22, 2011, 08:59:11 pm »
The point was to keep the deck un-upgraded but still be able to have aggressive Otyughs with the Plate Armors. So those are a must, and to be able to feed gravity to pulverizer.

Also, graboids require a 3rd elements to the deck which i feel takes away from the mono/duo feel of this set.

Offline xsindomanx

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414389#msg414389
« Reply #5 on: October 22, 2011, 09:11:15 pm »
Ok umm i like the original shrieker deck better because its fast and doesnt require thinking. ^-^
The original shrieker deck is decently fast even unupgraded, but it can't handle anything against CC.

The point was to keep the deck un-upgraded but still be able to have aggressive Otyughs with the Plate Armors. So those are a must, and to be able to feed gravity to pulverizer.

Also, graboids require a 3rd elements to the deck which i feel takes away from the mono/duo feel of this set.
I personally don't see the problem with the mark being a third element. Lots of mono and duo decks have a different element for its mark due to its small uses and instability if quantum pillar, or pillar specific to the element is used (a very well-known example being the fire rush.)
However, if you don't like seeing graboids + time use in your deck, you can make it a 40 card deck by adding some gnomes or pillars and shriekers (-graboid of course).
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Offline FuryGhostTopic starter

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414390#msg414390
« Reply #6 on: October 22, 2011, 09:15:51 pm »
So:

  • -4 Graboids
  • Switch mark to Gravity
  • +3 Plate Armor
  • +3 Gnome Pathfinder
  • +1 Otyugh
Sounds good? Because I see you changed the metagame of the deck from what I had it as. It no longer revolves around dishing moderate CC but rather a rushing game.

Offline xsindomanx

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414394#msg414394
« Reply #7 on: October 22, 2011, 09:29:33 pm »
I'm not sure if that will work, due to the fact that it relies on pulvy and oty for getting your opponent's HP to 0.
(From how I saw your last post, you will have no graboids or shriekers  ???)
This means that you will most likely run out of gravity quarta due to heavy use during some parts of the game, and deck out to a lot of decks that have more than 30 cards.

But of course you choose your own deck to play with :)
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Offline TribalTrouble

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414468#msg414468
« Reply #8 on: October 22, 2011, 11:46:33 pm »
Warning: Do not proceed without caution and knowledge that you and your elemental beliefs will be criticized.
I don't understand why in the world you would be upset about a mark change. You asked for help quanta ballancing the deck and the change to the graboids makes it much more balanced and many people think that shriekers are over powered. Yet you don't want them in your deck????

You complain that this takes "the mono/duo feel in this set" away. Are you a photographer or something? O.o There is no "feel" in online decks to my knowledge. It not only improves your deck but it keeps it as a duo deck according to the forum rules. It even makes me want to use it if you won't ;)

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414469#msg414469
« Reply #9 on: October 22, 2011, 11:49:37 pm »
Its a good idea. Could need some tweaks, but its basicly a Grab Rush transformed into a perm/creature controll hybrid. I like the idea

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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414589#msg414589
« Reply #10 on: October 23, 2011, 03:11:31 am »
Though i wouldn't call it a rush by any means, its not a bad idea. Though i think pendulums would help this a lot more then the pillars, remove all the pillars for earth pendulums, might even be able to reduce the amount that way.
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Re: Modified Shriker ?Rush? https://elementscommunity.org/forum/index.php?topic=32809.msg414592#msg414592
« Reply #11 on: October 23, 2011, 03:13:04 am »
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Alright here's my take on Sindo's deck. The first thing I'm going to say that it's really unstable- Graboids are really good but I suspect you'd be better with Shriekers as to get a more stable and flexible quanta flow as you are dealing with less elements and you can use pendulums. This is a good number of pillars for how much quanta you actually need but its hard to actually draw them like you need, being that there are so few. I took out the Momentums as with the Pulverizers you (usually) don't need to worry about shields and you already have Armours to buff the Otys.

If you want a control-heavy Graboid deck you should drop the Gravity and lay down the Reverse Times. Like my deck here:
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590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 8ps

Anyways this is going way far away from what the deck was originally. IMO this deck should stick to being an Earth/Gravity duo with Shriekers. I'll make an edit soonishly.

edit: maybe something like this:

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55r 55r 55r 55r 58o 58o 58o 58o 58o 58o 58t 58t 58t 58t 58v 58v 591 591 591 591 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pl

 

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