I'll post my deck ideas here. If they ever become more polished I'll give them separate threads.
Fun fractal Schrödinger's cat and dragon deck trio [ Aether][death][entropy] Actually called kitty tal. I might take it in a more rounded direction (lobo and BE)
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6ua 6ua 6ua 6ua 6ua 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 711 711 711 71b 71b 71f 71f 71f 71f 71f 80i 80i 80i 80i 8pu
This could probably do with a lobotimizer to get rid of momentum, but otherwise does well against creature based decks if you get setup in time.
Rain of Dolls [Gravity][Aether][Darkness]
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Kind of fun. Make lots of dolls and lob them at the opponent. I tried making this a rainbow (to have BBs and congeals for CC and extra damage) but it was too unstable as it couldn't get enough gravity quanta (I had darkness mark). I also had mitosis in there as well, but it succumbed to the might that is fractal.
At 17 damage a piece you do need a fractal.
Slowish 8-12 ish turns. Unstable trio. Not recommended.
Continuing with the theme of catapults
Rusty Mechs [Gravity] [Water]
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At 35 damage for an iced mech, you need 3 of them to kill. The advantage of this over flying titans is that it is more defensive against rushes, both parts of the combo are useful on their own (unlike titan and animate weapon). Less hitting power in general though. This can kill in 6-7 turns. The BBs are a bit awkward though.
Looks like this one is on the wiki. Pretty much. One day an original deck idea I'll have.
Fractal Death Balls [Aether][Death]
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About 7 turns max. Good defense as well though.
Same idea as fractal cats, but death for free and a bit more punch. The number of free cards makes it less likely you'll get pillars in your opening hand though. I'm also thinking about a nightmare spark deck anti-ai deck, relying on you having a bonewall up and not giving them too many sparks to overwhelm it before they die and fill it up. That sounds a bit tenuous when I say it out loud.
Nightmare Balls[Death][Dark][Aether]
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It is a bit death quanta heavy as it can't soak it up with fractal. But it kinda works. Turns out that balls/sparks are net +1 anyway.
10 ish turn EM potential. Dies to quick rushes. Can be frustrating waiting for the