Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: Blah11996 on December 07, 2011, 01:54:56 pm

Title: Malignant Mutants
Post by: Blah11996 on December 07, 2011, 01:54:56 pm
Im thinking of making a mutation deck because fallen druid is my favorite monster and it seems cells would be the best way to go. Any help or ideas ?
Title: Re: Malignant Mutants
Post by: mega plini on December 07, 2011, 02:39:16 pm
aflatoxin on your own creature? costs way to many  :death
why not use deja vu?
Title: Re: Malignant Mutants
Post by: Blah11996 on December 07, 2011, 02:48:52 pm
Whats the best way to go ?
Title: Re: Malignant Mutants
Post by: mega plini on December 07, 2011, 03:40:01 pm
Whats the best way to go ?
deja vu is way better then the aflatoxin. If you use supernova's you'll get all the quanta you need for the deja vu's and for falen druid ability. you can even use the mutants abilities
Title: Re: Malignant Mutants
Post by: Naesala on December 07, 2011, 07:27:56 pm
I have a rainbow deck that fuels mutations with a couple graveyards and some CC
Title: Re: Malignant Mutants
Post by: ralouf on December 07, 2011, 08:14:54 pm
I have a rainbow deck that fuels mutations with a couple graveyards and some CC
this. Also FFQ help in a mutan deck or just play some 0 cost units because most of the time you don't need more than 2/3 mutan to win
Title: Re: Malignant Mutants
Post by: Dengeki on December 08, 2011, 01:38:46 am
I run adrenalines, to help boost the MC count quick. i also run quints, for the druid and  for one 'adrenalined M.Cell. just in case of area kill. so it can restart quickly.
Title: Re: Malignant Mutants
Post by: furballdn on December 08, 2011, 01:56:12 am
photons/FFs/sparks are all good mutation fodder.
Title: Re: Malignant Mutants
Post by: GrizzlyDan on December 10, 2011, 04:49:54 am
This is what I have going right now in my mutation deck, ymmv, of course.

by GrizzlyDan
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 4vm 4vm 4vm 4vm 4vm 52n 5f6 5f6 5l9 5l9 5l9 5l9 5l9 5l9 5og 5og 61q 61q 6u1 6u6 8pj
Title: Re: Malignant Mutants
Post by: furballdn on December 10, 2011, 05:30:31 am
This is what I have going right now in my mutation deck, ymmv, of course.

by furballdn
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 4vm 4vm 4vm 4vm 4vm 52n 5f6 5f6 5l9 5l9 5l9 5l9 5l9 5l9 5og 5og 61q 61q 6u1 6u6 8pj

That's too many fallen elves. 3 or 4 fallen druids should be sufficient. Perhaps 2 bonewalls instead of the fog shields, though you could be using unupped elves if you want the unupped mutation effect that could fuel boneyard/bonewall
Title: Re: Malignant Mutants
Post by: Naesala on December 10, 2011, 06:43:13 am
This is what I have going right now in my mutation deck, ymmv, of course.

by Naesala
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 4vm 4vm 4vm 4vm 4vm 52n 5f6 5f6 5l9 5l9 5l9 5l9 5l9 5l9 5og 5og 61q 61q 6u1 6u6 8pj

awful lot of unused quanta there
Title: Re: Malignant Mutants
Post by: Contrary on December 10, 2011, 08:12:12 am
by Contrary
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Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vm 4vm 4vm 4vm 4vm 4vm 58u 58u 5bv 5bv 5bv 5bv 5od 5od 5rh 5rh 8pj


This is my speed mutant rainbow. Looking at it now you could probably cut out an elf and a Deja Vu for some other stuff, but it functions fairly well right now.
blarg: GrizzlyDan,furballdn,Naesala,Contrary