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This probably isn't original at all, but I've been working on this for farming t50, since my rainbow deck is slow, and takes 5-10 minutes to beat even a farm, though it rarely loses. This deck, while it has a slightly lower win % in the top 50 than an FG rainbow, can play a game in 2-3 minutes. A typical game is about 7-9 turns, and my record is 4 turns, which I've probably done at least a dozen times, and I've had 5 turn kills even when the AI fought back with things like Firestorm on a destroyer to kill it.
I've changed things around a couple times, but this is the current list I have going. Also, I must say that the original version of this deck was based on this:
http://elementscommunity.org/forum/index.php/topic,23889.0.html4x Nova: I haven't tried with more or less than 4, but this seems about right. It is deliberately unupgraded so that I can use Earth mark.
1x Momentum: This is experimental, hence the unupgraded version. Dimensional Shield is one of the worst things that can happen to this deck.
1x Fog Shield: I'll upgrade it once I'm richer, but if you don't have the
to cast it as soon as you get it, it means you're screwed anyway.
1x Flesh Recluse: Best death creature for its cost
3x Elite Graboid: Best earth creature for its cost, also uses your time quanta. (hence no time cards, so you have quanta for evolving)
1x Giant Frog: The link I quoted used Forest Spirit in this slot, but I find this works better. I had two of these at one point, not sure which is the right number, but I took one out to try other things.
1x Explosion: For general purpose... exploding of things.
6x Cremation: Duh. The quanta.
4x Lava Destroyer: I don't have more than 4 upgraded, but 4 seems to be about right anyway. It's definitely not too many, but I don't know whether 1-2 more would be better.
5x Ray of Light: I won most of these from FGs, and since they are strictly better than Photon... why not? Once I'm richer, I'll turn all the RoLs into Damselflies, Gnome Gemfinders, or maybe Ball Lightnings.
1x Improved Blessing: Just trying this out for now; seems to work alright here.
1x Damselfly: All I've got for now. Eventually I want 6 0-cost creatures other than RoL, either the 2/1 Damselfly, the 1/2 earth-producing gnome, or the 5/0 Ball Lightning.
1x Vampiric Dagger: Testing this out as well. I used to have Longsword for awhile, then Gavel, and now this. When I added the dagger, I took out my (unupgraded) Lycanthrope due to them both using darkness.
Biggest challenges:
Rewind/Eternity: Without pillars, this is extra bad
Certain shields, particularly Dimensional Shield: Slow the deck down too much, though with Explosion or some luck it can still be done. Fire Buckler can be a problem too if gotten early, but note that evolving your graboid will heal it when it becomes a shrieker, which helps there.
Excess Healing: The deck can handle an SoG or two, but a full field of bonkers healing permanents and a shield is bad news.
Basically I want to make the deck even faster. If there are any simple ways to increase defense/healing without compromising speed, I'm all for that as well.
Some cards I'm considering:
More explosions: for shields mostly
Chaos Power: I don't have any yet, but it's probably as good as Improved Blessing, and I'm not using Entropy currently
Mind Flayer: To use water/aether quanta. I had this in before, but it's a rather hit and miss card; sometimes it shines, other times it's crap
Lycanthrope: I might put one back in once I upgrade one
Precognition: To shrink the deck size, though it would have to be upgraded, and even then might eat up graboid evolving quanta.
I tried using some shards, but they didn't seem to help the deck any. Either I'll win too fast for them to matter, or I'll get totally locked out by shields, etc, and it doesn't matter if I have them or not.
It is also capable of beating ai5 on occasion, but it isn't particularly reliable there. I've killed an ai5 in 7 turns a few times :p Usually, though, you get the ai5 down somewhere under 50hp but then die once it gets quanta and plays dragons and crap.