*Author

Active members:
s0me0ne(1) Onizuka(1)

s0me0ne

  • Guest
Promoting Phoenices from AI3 to higher classes. https://elementscommunity.org/forum/index.php?topic=28637.msg365972#msg365972
« on: July 14, 2011, 04:21:31 pm »
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f6 5f8 5f8 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 6rn 6rn 7dn 7ds
Deck List:
Pillar/Pendulum x12   Prevent earthquake.
SoG x2         Provide time for getting useful cards and for mastery.
Phoenix x5      Main damage output
Minor Phoenix x1      In case i cant get 7 fire mana.
Upped Fahrenheit x1   Damage output.
Fire Bolt x6      Another main damage output and creature control.
RoF x2         Creature control.
Deflag. x4         Permanent control.

(Optional)
+2 Immolation, +1 Unupped Fahrenheit
-2Pillar/Pendulum,  -1 SoG

Strategy:
Set up with lots of pillars and summon phoenices.

Pros:
-Phoenices dont afraid CC too much.
-The damage of Firebolts and Fahrenheit can be easily buffed.
->Fastkilling

Cons:
-My deck is very weak against poison/neurotoxin
(Once I got posion count 17 and bone wall x20)
-No protection at all

Feel free to drop some comment helping me to improve the deck. d( _ _ )b

Offline Onizuka

  • Legendary Member
  • ******
  • Posts: 2292
  • Country: us
  • Reputation Power: 0
  • Onizuka hides under a Cloak.
  • Donuts!
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday Cake1st Person to Escape the TempleSlice of Elements 4th Birthday CakeChampionship League 2/2012 2nd PlaceWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWinner of the Harry Potter PvP House Cup - HoH5th Trials - Master of EntropyWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Promoting Phoenices from AI3 to higher classes. https://elementscommunity.org/forum/index.php?topic=28637.msg365975#msg365975
« Reply #1 on: July 14, 2011, 04:28:26 pm »
4 deflags is usually too much, especially since most perms won't bother phoenixes.

For AI3, I'd usually go -2 deflag -2 SoG -1 Minor Phoenix +2 Fahrenheit +1 Phoenix

Besides the first 1-2 turns, you should always have enough for a Phoenix with a decent pillar draw.

Also adding Immoltion will mess up the mulligan, best to either focus fully on immo or leave them completely out.
You're just as selfish as I am. You're just not as good at it yet.

 

blarg: