Thanks for your comments so far!
Two things would really helpful to know:
1) Which of your three main ideas simply HAS to stay? All of them? Or might be 1 enough?
TBH I'd be willing to let any of them slide, so long as the deck is still recognisably this deck. The central theme of the deck, I suppose, is that there are only 2 'aggressive' cards, i.e. cards that let you deal damage to win the game: Mindgate and Eternity. The rest of the deck is committed to stalling out. The mindgate/eternity combo are pretty important to the feel of the deck, but I'd also like to see how a creatureless deck could win without them. Come to think of it, I'd like to see any other creatureless decks at all, and any of you could post a link or two
Spine carapace was the card that lead me to create the deck in the first place, but frankly it's more of a means to an end than a vital component at the core of this deck. In fact, I'm debating with myself at the moment whether fire buckler is just better
Getting creature control on the table as soon as possible is important and 7 mana is a lot. I'll admit that I haven't tested permafrost shield in this deck, at least since I've become proficient with it, but I'd be concerned that it doesn't stall hard enough... CCYB gets away with playing it because CCYB wins in the mid game, not the late game.
Aflatoxin seems like a great addition to the deck but I haven't started testing it yet. I'd like get some ideas based around this deck as it stands at the moment rather than ideas based around Aflatoxin.
Oh, and I do realise there's not much room in the deck for alterations, but feel free to make it bigger! It's only the size that it is at the moment to improve it's chances of drawing key cards like shards and Antimatters. Hourglasses somehow got left by the wayside during testing, but it's probably time to try them out again. (What happened was that I found myself aggressively using Eternity from very early on in the game, so I switched to using Mindgate as my primary source of card advantage).
2) You know your deck best...what are its main problems? Are you looking for a improvement against certain gods or specific weaknesses?
FOREST SPECTRE!!! Goddamn it I hate that guy
Had to get that off my chest.
My deck has mostly the same matchups as many other rainbow decks.
The Osiris match could also use a boost, I'm losing that one a bit too often. On a related note: how come when I poison one of his scarabs with the carapace, and then HE eats that scarab with one of HIS other scarabs, that *I* get poisoned? Is that fair?
Dark Matter isn't so bad unless he gets archangels out undoing Fire Buckler damage... that definately a match I need Spine Carapace for.
Incarnate surprisingly gives me some grief, boneyards spit out a hell of a lot of skeletons, and they deal a good amount of damage.
These are the gods I'm just not beating at the moment:
Rainbow - Surprisingly I can sometimes stall out against Rainbow for some time, so I guess it's possible that match could be improved. Aside from those evil Forest Spectres, Rainbow's creatures are pretty easy to hold off.
Divine Glory - There's nothing to rewind here, so I think this match is a dead loss. If I Mindgate a Glory I can kill him in 25 turns... to cut that down I need another Glory AND an Animate Weapon. Doesn't seem very likely. Does he play with Miracle? I'm not sure. I'm boned if he does.
Graviton - How evil are those firemasters? How do decks beat this guy at all??
Hermes - And this guy, too??
Obliterator - I think I get the worst draws from Mindgates off this guy than anyone else.
Eternal Phoenix - My creature control is worthless. I guess with all those 4/1s on the table tho some good shields might help me to stall out. Permafrost seems like it might be worth testing (and might help the Osiris match as well?)
And that's currently as far as my playtesting info goes...