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lion34

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Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg421402#msg421402
« on: November 06, 2011, 12:44:08 pm »
updates: -1 thunderstorm, it got there accidentally

so, hello. here's a deck i created today and i noticed that its great, Today I played 10 games in pvp2 and won 9 of them. I was just wondering that is there ways to make this deck better. So, if someone can help me, please.   

The deck idea is to get out one or two hourglasses and then start chaining with sundials. and the tech to win is this:
Ruby dragon+unstoppable+sky blitz+twin universe+twin universe+twin universe=  99 percent chance to win =D


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Deck import code : [Select]
5oh 61o 6u3 6u3 6u3 6u3 6u3 6u3 74a 7di 7jo 7k6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 808 80a 80b 80b 80b 8pj

Brontos

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Re: ruby dragon+air blitz+twin universe, PvP2, need help with name also :D https://elementscommunity.org/forum/index.php?topic=33412.msg421404#msg421404
« Reply #1 on: November 06, 2011, 12:47:07 pm »
I'm having Time quanta issues with 31 cards deck, 9 TT and 5 HG. So I'm wondering if 4 TT for 3 HG (helped by 6 SN) is really enough.
Never got any issue on this specific point?

lion34

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Re: ruby dragon+air blitz+twin universe, PvP2, need help with name also :D https://elementscommunity.org/forum/index.php?topic=33412.msg421415#msg421415
« Reply #2 on: November 06, 2011, 01:23:02 pm »
I'm having Time quanta issues with 31 cards deck, 9 TT and 5 HG. So I'm wondering if 4 TT for 3 HG (helped by 6 SN) is really enough.
Never got any issue on this specific point?
actually, no i haven't. supernova's also help the quanta generation so i don't think that this deck has major problems with time quanta. The worst problem with this deck is quanta control, devourers, pests, and black holes. I added one sanctuary but it's not enough because I never draw it in the beginning. and I apologize my sucky english, sorry :D

Offline Jocko

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg421693#msg421693
« Reply #3 on: November 06, 2011, 11:06:00 pm »
The light pillar, thunderstorm and lightning look useless to me, i'd replace them with time or aether towers.

Offline furballdn

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg421695#msg421695
« Reply #4 on: November 06, 2011, 11:13:38 pm »
Not sure about the sanctuary, it protects against BH, so it could work. Light tower isn't needed though. With all the Supernovas, you should be adding some more dragons, but that probably goes against your theme. A vampire dagger for healing and extra damage would be nice though.

lion34

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg422053#msg422053
« Reply #5 on: November 07, 2011, 06:50:49 pm »
Not sure about the sanctuary, it protects against BH, so it could work. Light tower isn't needed though. With all the Supernovas, you should be adding some more dragons, but that probably goes against your theme. A vampire dagger for healing and extra damage would be nice though.
could be, if enemy uses SoDs, this deck loses almost automatically if enemy has enough CC :D  Light tower is actually pretty useless, must try to change it for time tower. thanks for advice

lion34

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg422069#msg422069
« Reply #6 on: November 07, 2011, 07:18:31 pm »
How about removing light tower and adding one fire tower? it would help getting out that ruby dragon, because otherwise you must play all 6 supernovas to get it out.

loadquo

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg422351#msg422351
« Reply #7 on: November 08, 2011, 10:12:55 am »
You would still one hit kill most people using a 12 strength dragon (4*(12+1) *2 =104). Perhaps consider using a more survivable one? For example a jade dragon (12/9) would be immune to lots of pure damage CC for a while. Your whole attack force could't be wiped out by a RoF. 

Offline oblivion1212

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg422394#msg422394
« Reply #8 on: November 08, 2011, 02:39:06 pm »
drop the :light tower..
it'd mess with the mulligan
with the -1 thunderstorm (you said so XD), this is a 30-card deck right?

why not -1 HG, +1 :aether tower OR precog?
>you can draw with sundials, and pretty much you're gonna have ~2 as first 7 cards
(not sure what'd happen if you'd go with this)

You would still one hit kill most people using a 12 strength dragon (4*(12+1) *2 =104). Perhaps consider using a more survivable one? For example a jade dragon (12/9) would be immune to lots of pure damage CC for a while. Your whole attack force could't be wiped out by a RoF.
he's using Ruby Dragons (15|2) --> (4*(15+1)*2) = 16*8 > 120 (too lazy to compute)
so, maybe, just maybe, SoD isn't much of a problem?

+this is a one-hit KO deck, right?
so, CC doesn't really matter if you only need creatures in a turn (or two, if something goes wrong? XD)


lion34

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Re: Lion's Superruby [PvP2 "farmer"] https://elementscommunity.org/forum/index.php?topic=33412.msg422445#msg422445
« Reply #9 on: November 08, 2011, 04:15:17 pm »
drop the :light tower..
it'd mess with the mulligan
with the -1 thunderstorm (you said so XD), this is a 30-card deck right?

why not -1 HG, +1 :aether tower OR precog?
>you can draw with sundials, and pretty much you're gonna have ~2 as first 7 cards
(not sure what'd happen if you'd go with this)

You would still one hit kill most people using a 12 strength dragon (4*(12+1) *2 =104). Perhaps consider using a more survivable one? For example a jade dragon (12/9) would be immune to lots of pure damage CC for a while. Your whole attack force could't be wiped out by a RoF.
he's using Ruby Dragons (15|2) --> (4*(15+1)*2) = 16*8 > 120 (too lazy to compute)
so, maybe, just maybe, SoD isn't much of a problem?

+this is a one-hit KO deck, right?
so, CC doesn't really matter if you only need creatures in a turn (or two, if something goes wrong? XD)
precog could be good, but I don't think its good for this deck if I only have 2 HG. The idea is to draw throgh your deck as fast as possible, so it would slow this deck down. and yes, this is 30-card deck.

+ yes, this is one hit KO deck.
   And if something goes wrong,  dragons usually die, because players usually have pretty  much CC. other dragons Would be good, but then this deck loses to SoD.

 

anything
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