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Offline EmeraldTigerTopic starter

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Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg337171#msg337171
« on: May 20, 2011, 12:28:56 am »
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Is there any improvement needed?
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ShiningSword

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg337229#msg337229
« Reply #1 on: May 20, 2011, 02:01:44 am »
Overall, the concept is good as a semirush, but the deck feels unreliable, those luciferin are cheap stall, but they wont handle a rush, and the deck's damage will have a trouble getting through heavy stall(all the non HP dependent CC and the worst part of the dependent one will go against you, along with shields with will last for a while against just 2 deflags).
And that nymph doesnt look like coming out to the field easily, so lonely and expencive.

Offline Calindu

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg340356#msg340356
« Reply #2 on: May 25, 2011, 07:20:08 pm »
You have low damage,but this can kill your opponent very easy.Your QI with the Red Nymph isn't very good,but oh,now i see,you just heal the rage potion damage.
Anyway,good deck.
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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg347729#msg347729
« Reply #3 on: June 08, 2011, 01:40:50 am »
yay i just won a red nymph i can make this deck now  :))

Offline bucky1andonly

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg373436#msg373436
« Reply #4 on: July 30, 2011, 02:22:08 am »
There just doesn't seem like there is sufficient firepower (no pun intended) as far as creatures go and the luciferans have no real purpose other than healing for 10 and possibly the occasional CC against darkness.  But to have them to get light production out of 3 photons is not efficient enough.

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This one is mostly upgraded, except the phoenixes and is totally self reliant in terms of quanta production.  I threw the hope in, but that could be removed for any card that a person wishes to use.  The solar bucklers are there to help speed up the light production obviously.  2 explosions just because.

When you get a ray of light out and also have a cremation and a phoenix in your hand, cremate the ray of light to play the phoenix, from then on, cremate your phoenixes instead of any new ray of light played, so your ray of lights can continue to produce more light.  Getting a couple phoenixes and angels out is quite formidable and the blessings are there to only boost the damage output.

The blessings can easily be replaced with pillars or pendulums if the quanta production is not up to a persons standards, I personally play a bit risky, so I would use this as it is.


Offline agentflare

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg373667#msg373667
« Reply #5 on: July 30, 2011, 04:26:48 pm »
IMO, either put in more Photons or remove the luciferins. Right now, the luciferins are good for only the 10hp heal since the light production is negligible. In fact, 10 hp is negligible healing, but if you really want healing, add some holy lights since they are cheaper and *might* be used as CC. I suggest switching 1 luciferin for 1 photon if you want to keep this basic feel of the deck.

Also, you probably want some Rage potions for quick CC or buffs since that Red Nymph is probably not going to see any action since you only have 1 in the deck. I recommend 2-3 or 6 if you want full on Raging Angels.

Also, it seems like you're producing a bit too much  :fire quanta. You've got 6 pillars and 5 pendulums, which leaves you with a theoretical 8.5 pillars, powering 26 cost. By switching 1 pillar and 1 pend for Rage Potions, you should be able to balance the quanta.

So for a better quanta balance, I recommend something like:

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Offline RootRanger

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg374042#msg374042
« Reply #6 on: July 31, 2011, 07:15:24 pm »
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If you don't draw the Red Nymph, a lot of quanta is going to be wasted since the Red Nymph uses up about half of the :fire you need. This means you should either take out the Red Nymph or add more Fire cards. I would probably add more Fire cards, since you will have some extra space after removing some of the Light cards. The Luciferins won't be very helpful without Hope, and the Photons won't be useful if the Luciferins are removed. The Guardian Angel is an underpowered card, even in a Rage Potion deck, so it would help to remove it. Keep the Archangels; they are a resilient attacker with a synergy with Rage Potion. The Blessings can keep the valuable Red Nymph alive and simply give the deck more damage. This leaves a lot of room for more fire cards, of course. Adding 2 pendulums should give you the right amount of Light quanta. 3 Rage Potions give you a nice amount of CC, and that will leave room for 1 more Phoenix and 2 more Burning Pillars. The final deck will have more damage and CC than the original, but still be balanced.

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Offline Essence

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg374183#msg374183
« Reply #7 on: August 01, 2011, 03:58:47 am »
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Is there any improvement needed?

I don't even see what you're trying to do here.  I mean, there's the Red Nymph/Angel combo, and everything else is...nothing, really.  I'd hate to say "start over", but that's where this is going. 

If what you want is a deck full of badass, tough-to-kill creatures, you can do very well with Phoenixes and Angels -- but this deck doesn't really seem to be trying to do that.  Let's assume for a minute that that's what you want to do, though, and see what we can pull up.

Mark of Fire
Phoenixes.  Six of them.
A Red Nymph.  That's a given.
Archangels and Angels.  Assuming you only have 2 of the former, you need 2 of the latter as well.  The ONLY light cards in the deck.

With ~20 :light quanta CC going on, and a Mark of Fire, you want about 8 Light Pendulums.  Let's throw in 6 Fire Pillars as well.  That gives you the freedom to play with about 55 CC in Fire cards, and the Phoenixes and Red Nymph almost entirely eat that alive already.  You've got 5 more cards you need, though, so let's pick some useful cheap ones.  Deflag x3 to take out enemy shields and other annoying permanents, and a pair of Solar Shields will give you a modicum of defense while making up for their own casting cost.

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That should do a much better job of "indestructable rush that works well with a Red Nymph" than your original.  Good luck!

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Offline EmeraldTigerTopic starter

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg374189#msg374189
« Reply #8 on: August 01, 2011, 04:40:03 am »
this is the deck now.
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Offline TheForbiddenOracle

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg374475#msg374475
« Reply #9 on: August 01, 2011, 10:43:25 pm »
This is what I had in mind:

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In addition to your upgrades, you probably should upgrade the Archangels (the best upgrade here since it has an attack increase of 6 in exchange for just 1 extra quanta cost, the 1500 :electrum is irrelevant compared to its perks :D). I don't understand why you would upgrade the Red Nymph but I'll leave that aside for now ;). The Quantum Balance just seems off with this deck... unless you get your Fire Nymph early you will be swimming in a pool of :fire quanta, which sadly won't help without Fahrenheits or Fire Bolts/Lances, so I exchanged the Solar Shields for :light Pillars, and also converted 3 :light Pendulums into Pillars.

Upgraded version:
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If you really want to upgrade this deck (including the Red Nymph for whatever reason) I would use this (Phoenixes are intentionally left unupgraded because of their High Attack Power). If you have more Red/Fire Nymphs replace a Phoenix for it.

Offline EmeraldTigerTopic starter

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Re: Light of Fire https://elementscommunity.org/forum/index.php?topic=26509.msg374559#msg374559
« Reply #10 on: August 02, 2011, 01:06:00 am »
i will upgrade as i get enough :electrum
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