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kitty45

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life/water https://elementscommunity.org/forum/index.php?topic=22840.msg289501#msg289501
« on: March 13, 2011, 02:38:01 pm »
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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg289503#msg289503
« Reply #1 on: March 13, 2011, 02:41:36 pm »
Have you tried removing 7 water pillars, and switching life pillars for life pendulums. It's only an idea, so you'll need to test it.

silux

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg289653#msg289653
« Reply #2 on: March 13, 2011, 06:34:11 pm »
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This should work way better,but it isn't a good grinder yet.
I added the combo forest spirit+mitosis to strenghten the grow effect(on a 7|7 forest spirit mitosis is very good!)

Offline Essence

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290102#msg290102
« Reply #3 on: March 14, 2011, 05:15:18 am »
I don't think you understand what Mitosis does, silux.

What you need, kitty, is more damage faster. 

There's a lot of power in Forest Spirits, and there's a fascinating amount of quick damage possible with Green Nymphs and Forest Spirits in combination, but you need to trim it way down and keep the focus tight to maximize the power. 

Check this out:

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The effect here is simple: Forest Spirits + Nymphs for fast damage (startlingly fast, actually), but more importantly, you have a couple of control options for creatures -- Adrenaline their creatures for faster Thorn Shield death, and Freeze them either until you can get Thorn Shield out or after Thorn Shield has poisoned them so that they die before the ever unfreeze.  Ice Bolt provides finishing blows if the game drags out long enough that you have some decent :water quanta, and can also save your butt from enemy weapons -- Titans and Glories can get really annoying even if you can take their creatures out with Thorn Shield and Freeze.

Check that out and see if it fits with your playstyle. :)
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tiebearius

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290334#msg290334
« Reply #4 on: March 14, 2011, 04:34:15 pm »
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This is my version. No creature control, Just fast fast damage. Only dec it can not beat is an all aiether dec. Those shields crush this dec.

It as fast as an immolation dec, and it's very very consistent

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290662#msg290662
« Reply #5 on: March 14, 2011, 11:34:54 pm »
-4 nymphs tears
-4 freeze
+1 ice bolt
this gets you a faster, more focused deck, with the only cc being ice bolts because they can act as both cc or to just deal some extra damage.
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Offline Essence

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290849#msg290849
« Reply #6 on: March 15, 2011, 05:19:05 am »
Just FYI, I've been playing a slight variant of this deck upgraded and kicking a lot of butt around both PVP2 and t50.  It's startlingly quick and flexible:

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Also, quite fun. :)
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kitty45

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290940#msg290940
« Reply #7 on: March 15, 2011, 11:00:06 am »
Opps forgot to say can't afford upgraded decks

Offline Essence

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290948#msg290948
« Reply #8 on: March 15, 2011, 11:31:46 am »
Yeah, I figured -- it's just the same deck that I posted above, only upgraded.  My point was that it's a good enough deck that it actually wins games upgraded as well as un-. :)
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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290954#msg290954
« Reply #9 on: March 15, 2011, 11:48:45 am »
(Un-upgraded) Forest spirit (without adrenaline) is at best an offensive ramp card (akin to fractal, steam machine, firemaster, sky blitz) in that it's not as "instant-satisfaction" as a burst/rush card (cards with low-cost high-attack) but is much better if time is given. Because of this, I would take out the nymph's tears and add more stalling (heals, freezes, ice bolts, permafrost shield, flooding, squids, etc.)

As for quanta, I'd go with life mark and 5-6 out of thirty life pillars, the rest water pendulums/pillars. This ensures that you draw a life pillar in the first 7 cards over 80% of the time, and therefore get two life quanta for a forest spirit 80% of the time.

Note that this is just my analysis on forest spirits, most of the other decks posted on this thread work very well--if not better--than a pseudo-stall who's only method of winning is to hope the opponents don't touch your forest spirits.

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290960#msg290960
« Reply #10 on: March 15, 2011, 11:56:48 am »
That is a good bunch of fun - thanks Essense.
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carbonitium

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Re: life/water https://elementscommunity.org/forum/index.php?topic=22840.msg290964#msg290964
« Reply #11 on: March 15, 2011, 12:09:23 pm »
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This is a deck I found in False God decks forums and I started to use it unupgraded to farm AI5. Now I'm half-way in upgrading this. Works like charm and gets Elemental Mastery quite often.
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anything
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