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Offline StickmasterlukeTopic starter

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Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273673#msg273673
« on: February 19, 2011, 04:15:20 am »
I made this deck for the up coming weekly tournament. This deck is a Death-Light Duo. Very mix match, I know. When I made it, I thought I stumbled across something awesome, but it really does not work all the great. Maybe you guys can take a look. I am trying to keep at least 12 cards of each element. I tested it against lvl3 Elders a few times. I only won one game, and lost the other two.

Code: [Select]
52i 52i 52i 52i 52i 52i 52n 52n 52n 52n 52n 52n 52v 52v 52v 52v 52v 52v 5la 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 7ju 7k1
Yes. It has no pillars. That may be it's main flaw. How the deck is supposed to work, you draw and place Dream Catchers for free. Then play Viruses with the Death quanta from your mark. After you get some initial Death quanta, you play some Bone Yards. Eventually you have a few skeles, and you play luciferine, making the skeles produce light quanta, allowing you to play a hope shield and a few other light cards for some real damage.


Share your thoughts with me about what you think may improve the deck. K, Thanks ;D
 

Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273831#msg273831
« Reply #1 on: February 19, 2011, 01:23:05 pm »
upgrade viruses, and it will work better
but it's still not too good...

Offline Shantu

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Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273852#msg273852
« Reply #2 on: February 19, 2011, 02:32:15 pm »
The main problem with the deck is its slowness. You need 2 turns to play your first creature, then another 3 for a boneyard (or 1 if you sacrifice the virus). Then you need to play more viruses (another few turns) to generate skeletons, then you need enough :death to play luciferins, then you need some turns to get enough quanta for hope/other light cards..  By the time you can play your combo, you are as good as dead. :/

Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273866#msg273866
« Reply #3 on: February 19, 2011, 02:58:27 pm »
the deck is true to its name
dead... hope

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Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273868#msg273868
« Reply #4 on: February 19, 2011, 03:02:15 pm »
(sorry can't spell first part) that cat card to get more quanta from soul catcher. Some how to get it in the deck

Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273878#msg273878
« Reply #5 on: February 19, 2011, 03:15:27 pm »
^^
for one thing, you can't use cats (entropy card) in the tourney
for another, to add cats, you need to splash in a lot of entropy...

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Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273900#msg273900
« Reply #6 on: February 19, 2011, 04:00:18 pm »
I didn't know you weren't allowed to use them.  :-[ :-[ ??? ???

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Re: Dead Hope https://elementscommunity.org/forum/index.php?topic=21403.msg273909#msg273909
« Reply #7 on: February 19, 2011, 04:18:46 pm »
I didn't know you weren't allowed to use them.  :-[ :-[ ??? ???
Well you can, just not with :death.  The restrictions were that you had to use a duo of either :fire / :time, :life / :gravity, :death / :light, :water / :entropy, :darkness / :air, or :aether / :earth.  Since you couldn't use an :entropy card with :light and :death, this would have been illegal.
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