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Offline OnizukaTopic starter

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Flying Daggers https://elementscommunity.org/forum/index.php?topic=21362.msg273093#msg273093
« on: February 18, 2011, 04:57:49 am »
(http://helltgivre.free.fr/elements/?mark=4sr&deck=z55oiz27n0z37n7z27n9z27t9z27taz67tbz87um)

Basic idea:
1) Animate daggers
2) Finish with Sky Blitz if necessary

Fog shield is to help if you get a slow start.
Eclipse is for buffing the animated daggers.
Steal is for dealing with pesky permanents (Most likely a shield/Pulvy/Lobo)
Unupped flying weapons: To use up the air quanta. You don't need to have to wait 2 turns because of an unlucky random quanta taken.
Shockwave is for some CC. Can't take out one problem of this deck, maxwell demons.

Problems this deck has:
1) Creature Control
2) Somewhat permanent control: Most times you should wait to play a dagger until you can animate it.
3) Quanta denial

Any suggestions?
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Re: Flying Daggers https://elementscommunity.org/forum/index.php?topic=21362.msg273161#msg273161
« Reply #1 on: February 18, 2011, 08:45:56 am »
looks great :-)

Any experience with un upped version and PvP ?

Do you often play the Sky Blitz ? (it's quite expensive)

Offline Jappert

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Re: Flying Daggers https://elementscommunity.org/forum/index.php?topic=21362.msg273163#msg273163
« Reply #2 on: February 18, 2011, 09:01:51 am »
I dont see any reason not to upgrade the Flying Weapon cards. That would make a huge difference. You'd be able to play a flying dagger first turn for example, it leaves more room for Shockwaves and Blitz.

I tried finding out if flying weapons were actually airborne but never found confirmation on the wiki (they're not listed under airborne creatures) so can anyone confirm this?

Good job on the deck btw.

Offline pikachufan2164

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Re: Flying Daggers https://elementscommunity.org/forum/index.php?topic=21362.msg273165#msg273165
« Reply #3 on: February 18, 2011, 09:14:25 am »
Weapons are indeed airborne when flown.

It's not necessarily important to up the Flying Weapons, since you're most likely not going to get the 5 Darkness Pends to go Dagger -> Animate -> Dagger in the first turn.

You can consider using Eagle's Eye for creature control (Shockwave + Snipe = 7 damage), though you would probably have to get rid of Sky Blitz for that, since having both really imbalances your :air quantum usage.
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Offline OnizukaTopic starter

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Re: Flying Daggers https://elementscommunity.org/forum/index.php?topic=21362.msg273525#msg273525
« Reply #4 on: February 18, 2011, 10:37:14 pm »
Weapons are indeed airborne when flown.

It's not necessarily important to up the Flying Weapons, since you're most likely not going to get the 5 Darkness Pends to go Dagger -> Animate -> Dagger in the first turn.

You can consider using Eagle's Eye for creature control (Shockwave + Snipe = 7 damage), though you would probably have to get rid of Sky Blitz for that, since having both really imbalances your :air quantum usage.
I thought about using Eagle's Eye for creature control. However, I didn't really see much use in 7 damage over 4 damage.
Maxwell demons and red nymphs are the only real problems that 7 damage will solve. Pharaohs require 8 (which could be fulfilled on the 2nd turn). Flying EEs would also be a problem, but someone running that type of deck probably has enough CC to keep me grounded.

I thought about using Eagle's Eye for creature control. However, I didn't really see much use in 7 damage over 4 damage.
Maxwell demons and red nymphs are the only real problems that 7 damage will solve. Pharaohs require 8 (which could be fulfilled on the 2nd turn). Flying EEs would also be a problem, but someone running that type of deck probably has enough CC to keep me grounded.

looks great :-)

Any experience with un upped version and PvP ?

Do you often play the Sky Blitz ? (it's quite expensive)
Theoretically, this deck should be able to go unupped. I'd remove the Eclipses and Blitzes for either more pendulums or something else. I haven't had the time to test this in PvP (since I was playing around in trainer). Although 8 quanta is a lot, its only a lot when you have other high cost creatures. You only have to spend 10 air quanta to play every single air card in this deck, and in most cases it shouldn't come to that.

However, I find myself not playing Skyblitz more often than not, but not due to not having the quanta. I simply didn't need it.

I dont see any reason not to upgrade the Flying Weapon cards. That would make a huge difference. You'd be able to play a flying dagger first turn for example, it leaves more room for Shockwaves and Blitz.

I tried finding out if flying weapons were actually airborne but never found confirmation on the wiki (they're not listed under airborne creatures) so can anyone confirm this?

Good job on the deck btw.
First off, thanks :).

While I prefer to have the flying weapons unupped is because you're already using a lot of darkness quanta, and not much air in comparison. Its purely a personal choice as I see it, as I rather always know what quanta a card will take.



 
You're just as selfish as I am. You're just not as good at it yet.

 

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