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Life/Miracle/Shard Deck idea's? https://elementscommunity.org/forum/index.php?topic=3351.msg28918#msg28918
« on: February 24, 2010, 04:15:20 am »
Well Today I have been playing Top 50 Decks like a b****! I have currently won 2 miracles and a blue shard from one match, and in total have 6 Miracles, 5 Blue Shards and 4 Green Shards. I have been wanting to make a deck that takes advantage of healing while damaging at the same time, using Shards as soon as possible and then the Miracles, and either decking out the opponent, or simply killing them with the few/fair amount of monsters in the deck.

If the deck had no monsters, it would obviously be a Deck out deck, I have seen one of two of these and they are very effective, using Phase Shields, Dim Shields, Pulverizer etc etc.

Can you guys list some suggestions for this kind of deck, I don't have many cards apart from a few rares, and a bunch of Death cards so far. Though I can buy quite a few.

Thanks for your time.
Neotoxicblitz~

Offline pikachufan2164

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Re: Life/Miracle/Shard Deck idea's? https://elementscommunity.org/forum/index.php?topic=3351.msg28928#msg28928
« Reply #1 on: February 24, 2010, 05:15:22 am »
Jumbalumba posted up a really annoying rare farm a little while ago that had 60 cards and focused on using Shard of Divinity and Stone Skin to raise maximum HP, and Shard of Divinity and Improved Miracles to heal.

You could also add Earthquakes, Black Holes, and flying Morning Glories and Pulverizers for added annoyance and an alternate (faster) win condition.
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Re: Life/Miracle/Shard Deck idea's? https://elementscommunity.org/forum/index.php?topic=3351.msg28934#msg28934
« Reply #2 on: February 24, 2010, 05:33:26 am »
Haha! I wouldn't consider it a farm but it wasn't too difficult to defeat I guess. The deck basically utilised both Shards, Improved Miracle, Granite Skin, Basilisk Blood, and Sundial. (There were also a few Mirror Shields but they weren't important).

I am currently using a Fire Light deck. Same sort of thing except instead of Earth cards I use Fire cards namely Explosions, Fire Lances, and Fire Bucklers.

Basically if you want to make a deck-out deck, you need to be able to heal and you need to be able to reduce taking damage. Miracle is a must. Shards are also very cost effective ways to increase max HP (which helps Miracle) and to constantly heal. Sundials also stall a bit and allows you some acceleration if necessary (this is alright since most opponents wouldn't have 54 cards or more or have Eternity). For my Earth deck, the only creature control was Basilisk Blood which is used to stop important creatures from attacking and using their abilities. This lack of control is offset by the superior HP I get from Granite Skin. For my Fire deck, all the fire cards help to deny the opponent from setting up and dealing damage with creatures.

Overall, deck-out decks aren't very competitive. I just make them up for a bit of fun.

Re: Life/Miracle/Shard Deck idea's? https://elementscommunity.org/forum/index.php?topic=3351.msg29089#msg29089
« Reply #3 on: February 24, 2010, 09:53:49 pm »
New and Exciting... I think I'll try it!

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Re: Life/Miracle/Shard Deck idea's? https://elementscommunity.org/forum/index.php?topic=3351.msg29249#msg29249
« Reply #4 on: February 25, 2010, 05:28:40 am »
Mark of Time
6x Light Tower
8x Earth Tower
2x Time Tower
6x Ray of Light
6x Improved Miracle
6x Shard of Divinity
6x Stoneskin
1x Eternity
1x Protect Artifact
3x Electrum Hourglass


Pop out Rays of Light early to make them think you're going to do something, and then do nothing.  Use SoD as soon as you get it; Miracle only when you're about to die.  When you hit 56 Earth Quanta, start Stoneskinning.  Save one Ray of Light in your hand until you can put down a Protected Eternity, and use it to keep yourself from decking out.  Draw at every opportunity.

This all just theory, by the way. :)
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