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Offline ch987Topic starter

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Water/Air Unstable Gases https://elementscommunity.org/forum/index.php?topic=35085.msg442182#msg442182
« on: December 24, 2011, 05:48:12 pm »
I need deck help....obviously.

Well, I've been thinking about a deck to enter the tourny with, but i decided not to enter because the deck sucked and needed helping with...it started to follow the tourny rules...

Mark:  :water
:water pillars
:water pends
3 nymph's tears
3 :fire pends
4 wyrms
10  :air pillars

basic idea was to nymph tear a water tower or two to get the nymph tear power for cheaper, and then make nymphs out of the air pillars. Then make a lot of unstable gases and ignite them all.
Wyrms were just there for monster that do decent damage

I found it to be a bit slow in trainer...I thought about adding Shards of Readiness and a couple time pends, or maybe the actual card unstable gas, but it didnt work too well...

upgrading the cards make it a little faster, but still....

is there any way to make this a decent deck?

Offline burpcow

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Re: Water/Air Unstable Gases https://elementscommunity.org/forum/index.php?topic=35085.msg442239#msg442239
« Reply #1 on: December 24, 2011, 09:17:39 pm »
If you want to make an unstable gas deck, I would suggest a mono air with 6 unstable gasses for offense and wings for defense.  This deck is a bit too complicated, and requires at least a 2 card combo to generate unstable gasses.

Offline furballdn

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Re: Water/Air Unstable Gases https://elementscommunity.org/forum/index.php?topic=35085.msg442308#msg442308
« Reply #2 on: December 25, 2011, 03:59:28 am »
Use a deck picture plz~
Your deck doesn't look very good, using nymphs and/or gasses by themselves is better than tears.

Offline Pineapple

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Re: Water/Air Unstable Gases https://elementscommunity.org/forum/index.php?topic=35085.msg442327#msg442327
« Reply #3 on: December 25, 2011, 05:35:53 am »
I don't see why you need more than 6 air nymphs to generate the necessary amount of unstable gasses...so you should ditch the water nymph idea for using nymph tear's on air pillars from the beginning.
If it's slow, it's a bit difficult to make it faster, so the best option is to add more control/stall, e.g. Freezes, Squids, Shockwaves, Ice Shield, Fog Shield, Wings, Toadfish, Fire Nymphs, Rage Potions, Firebolts, Rain of Fire, Fire Shield, Owl's Eye. The problem, of course, is that even if each enemy creatures gets in 1 attack before dying, you can still die before pulling off the combo.

 

anything
blarg: