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koolaidman

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Koolaid Rainbow https://elementscommunity.org/forum/index.php?topic=8639.msg100233#msg100233
« on: June 24, 2010, 07:16:54 pm »
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52n 592 592 5oj 5rg 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 71c 74b 74b 7am 7am 7do 7do 7k2 7k4 7q5 7q5 7q7 7q8 7t9 7t9 80d 80h
Anyone have any advice for this thing? I am not quite sure where I want to go with this deck from here. I'd love some condors, but don't want to use more death quanta. I guess I could drop the bonewalls in favor of other types of shields or something...

Offline kev

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Re: Koolaid Rainbow https://elementscommunity.org/forum/index.php?topic=8639.msg100259#msg100259
« Reply #1 on: June 24, 2010, 07:41:39 pm »
You didn't really say so, but I'm guessing this is a FG deck?  Here's  (http://elementscommunity.org/forum/index.php/topic,1748.html) a similar FG deck that I use.  I like it a lot, so my recommendations are all going to push you closer to that.

My opinions:
Aflatoxin is not good unless it's in a deck designed around aflatoxin.  Even then it's debatable.
SoGs are better than bonds in this deck because you need the stall early and  :life is precious to your FFQ and druid.
If you replace your anubis with a quint it'll be faster and you won't need a time pillar.
Unupped FFQ/hope is way too slow in this deck.
Needs more perm control.  I'd recommend either a pulvy or a butterfly.

bojengles77

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Re: Koolaid Rainbow https://elementscommunity.org/forum/index.php?topic=8639.msg100272#msg100272
« Reply #2 on: June 24, 2010, 07:58:24 pm »
You have to make your deck less situational. I see a lot of cards that have synergy with 2 or 3 other cards, but you need them all together to make them effective. For example, hope is USELESS unless you have a FFQ, Bonds are useless unless you have a lot of creatures out (FFQ), time pillar is randomly thrown in there, but chances are you won't get it when you need it and if you get it late its relatively useless. I'd take out the afflatoxin for another bonewall, since that has synergy with Fire storm / otyughs and you can build a very solid defense by throwing down a bonewall / firestorm and a quinted otyugh. Also the anubis should probably be replaced with 1 - 2 quintessences, because you're stuck if you have an anubis in your hand and the god you're fighting has CC. You'd have to wait to put out anubis then quint, then start quinting your other creatures - not going to happen like that often. you only have 2 or 3 creatures worth quinting in the first place, so take out the anubis and add 2 quintessences instead. Those would be my big tips. With 40 cards, you might want to add another hourglass to ensure you get one early (anubis is also a drain on :time quanta you can rarely afford). 9 pillars is probably about right, my 35 card has 7 and it works well. You just need to trim the fat on it, but the deck looks pretty good and i'm sure it works. You might want to look at Puppychow's deck thread - the decks look similar.

unionruler

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Re: Koolaid Rainbow https://elementscommunity.org/forum/index.php?topic=8639.msg100452#msg100452
« Reply #3 on: June 25, 2010, 12:04:21 am »
Low regen and low drawing power is an absolute no-no for an anti FG deck in the 40 card calibre. You don't need the lone time tower if you budget your quanta carefully. And you definitely need more than one quint even if you have an anubis, to ensure you can quint anubis or if it doesn't come out spend one on an otyugh first. If you're using the aflatoxin strategy take a mirror shield/jade shield for defence against spells. Don't really want to suggest changes because there are many resources available on what a good anti FG entropybow should look like in the anti FG section.

koolaidman

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Re: Koolaid Rainbow https://elementscommunity.org/forum/index.php?topic=8639.msg100495#msg100495
« Reply #4 on: June 25, 2010, 01:37:49 am »
I use the time factory to help in case I am not producing enough time for my eternity in the end game. Thats why I didn't bother making it a time pillar, I don't use that time quanta till the end game usually. Basically in this deck I TRY to run out of cards ASAP and then have access to all of them, reverse timing my malignant cells or any mutant I want the original ability of. I love aflatoxin, in my former rainbow I was using I had 2, one for me and one if I wanted to toxin the enemy.

The hope is useful if I toxin the enemy, thus filling up their side with 1/1 critters, I have won against a few gods with that. The firefly is just in case I need a few extra creatures to chomp on or mutate until I get aflatoxin out to create a never ending supply of free creatures. Sometimes I'll quint some fireflies and make myself a 4 defense shield or something with hope, but usually I just use the queen for fodder. She is more of a backup plan for me.

The anubis is if I am facing a heavy creature control god and want some protection for ALL my creatures... I love making mutants but if something is poisoning them or worse twin universing them, then I want quinting for more than just my orty.

I agree I could use more perm control, but I don't have that stick for beating down your opponents perms. That deck that someone linked to is the one I based this off of. Butterfly wings probably would be a good idea, because then I could have a more guaranteed destroy chance.

As for healing; I'd use more SoG's if I had em, probably...

I was thinking about a reflective shield. Mirror shield seems like such a pansy thing to have though, and jade would take away greens I use for healing. The mirror sure would save me on decay though. And octane, though I'd have to get lucky and have it appear early on.

Honestly, what I'd love most is a ton more mutants so I can just create any creature I want, reverse time it if I want that creature's original ability(I do this for nymphs all the time), and have a ball...
Maybe I should remake the deck with a few purple pillars to get more mutants in there (while still keeping enough quantum pillars to fund mutant skills, and a time pillar or two so I can keep my eternity running in the endgame)

 

blarg: