okay, after reading through the recommendations I have made some modifications to the khaledbow and its now far more consistent:
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4vj 4vj 4vj 4vj 4vj 5c5 5rp 5rp 5rp 5rp 5rp 74a 74a 74a 77l 7ee 7ee 7ee 7ee 7gn 7n0 7n1 7qd 7qd 7qd 7th 7th 80a 80a 80a 8ps
-first things first the mark is now time which really helps get an early dune scorp and keep a sundial chain going.
-I dropped the SoVos because they were a doing absolutely nothing but filling up some pretty crucial card spaces.
-shard of bravery is still the same, they help get an early dune scorp out and they help the opponent draw which is a plus
-I added 2 nightmare, use it on a cheap creature the opponent played and watch the neurotoxin stacks sky rocket
other changes: lightning storm for mass control, congeal, basalisk blood, and 3 t-bolts for larger creatures, opted for unupped novas, druidic staff and improved fog for some extra stalling
I got a short test trial with this and won 3 games in ai4, no losses. seems much better and far more consistent
I got a turn 2 scorp every single game
let me know what you think of this new version.