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miniwally

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60910#msg60910
« Reply #12 on: April 29, 2010, 07:40:24 pm »
 Bet you were getting excited with those first 2 wins :P

Offline yaladilae

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60931#msg60931
« Reply #13 on: April 29, 2010, 08:21:14 pm »
I wont quote, too much images

If you could number them 1 by 1, that would make it awesome
Here are my shiny 2 cents~

Anyway, from the top
1.Fate egg can be very upsetting, imagine a horde of skeletons.... Since there is no real defense, i would say not consistent enough
Maybe take out supernova, use deja vu and luciferine / hope?

2.Less water tower, and use inundation too

3.Trying to deny quanta from FG doesnt work well most da time =(

4. Nice 520hp deck, wont give much feedback why it doesnt work since its been feedbacked on another thread

5. Looks very quanta heavy =(

6. 1 less quint, 1 less oty would run much better, looks quite good to be honest

7. I am guessing you run out of damage when you deck out, especiallly late dragon, besides not all god have big creature for anitmatter

8. Too much nymph tears, if you going to make water queen, and air queen, you dont need 4 tear, maybe take 2. For reflective shield, think about trying to squeeze froest spec in there. And super nova + entrophy mark is far better then creamtation. Of coz you can, this way, use purple, blue, air air nymphs

9. Like all speed deck, it has a change against some FG, but the total damage is not high, earth quanta is pretty much un-used and turtle shield simply dont give enough defense, with 3 SOG

Here you go, hope it helps you a little

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60975#msg60975
« Reply #14 on: April 29, 2010, 09:25:17 pm »
Thanks for the feedback, yaladilae!  I'll take a look at tweaking some of my previous ideas.

Just one more today, and then I'm taking a break from deck ideas...

Number 10:
Code: [Select]
6rn 6rn 6rn 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7aj 7aj 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jpZero points for creativity here; this has been done a ton.  Idea is to adrenaline the RoLs, leaf dragon the light quantum, use the boatload of life quantum to get as many dragons in play as possible, and use shield and SoGs to stall.  With the right mix of cards you can get dragons out super fast but you have virtually no control.  I didn't have much hope this one would succeed but wanted to try anyway.

Results
Trainer: 2-8 (1-0 vs Seism; I only played one pillar, the other against Chaos Lord where I had three dragons out by turn six :P)

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60986#msg60986
« Reply #15 on: April 29, 2010, 10:02:14 pm »
I don't want this thread to just become a dialogue between yaladilae and I but I wanted to respond to a couple things.  Really great feedback on the whole.  Helps me think about things...

2.Less water tower, and use inundation too
Though it seems backwards in a fractal deck, I tried an inundation variant and found the quantum was better used on crawlers than upkeep and having useless cards in your hand when you fractal is really a pain.

Quote
8. Too much nymph tears, if you going to make water queen, and air queen, you dont need 4 tear, maybe take 2. For reflective shield, think about trying to squeeze froest spec in there. And super nova + entrophy mark is far better then creamtation. Of coz you can, this way, use purple, blue, air air nymphs
I saw an idea where the player used purple, blue, and black, and antimattered/liquid shadowed critters, and it looked pretty awesome but was weak against creature control.  I wanted to use air nymphs and having water, entropy, aether for quinting, air, and fire for detonation is obviously crazy.  If you do w/o water pillars you have to find four supernovas to tear.  If you do without aether you can only quint a couple from supernovas.  If you do w/o fire you can only detonate so many times, which is most troublesome for healing FGs.  I really like this idea, though, so I'd love more feedback.

I tried a terrible quantum tower variant as well.  What I posted was the closest I ever got to good.

Incidentally, most of your points were dead-on-balls accurate.

Also, I numbered the ideas, cleaned them up some and added strategy to a couple.  Thanks again!

xpanterx

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg61129#msg61129
« Reply #16 on: April 30, 2010, 08:45:14 am »
Very nice, love that someone is trying to make an anti-fg deck that's not RoL/Hope or rainbow. It might not be possible until zanz make some changes, but it's nice to see someone try!

Offline yaladilae

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg61272#msg61272
« Reply #17 on: April 30, 2010, 05:56:39 pm »
For 8, it my fault, I forgot unstable gas needs fire so cremation is better, but if you can add 1 phoenix in there, that would be fab

For 2, inundation dont flood your own creature, if its low on quanta, adjust a little your tower counts =)

ramones

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg61518#msg61518
« Reply #18 on: May 01, 2010, 03:45:21 am »
Hey man, if you misc the #2 dck with the #10 dck, it looks pretty good. Don't forget to add a hope shield.

If you permit, I will try this one myself, ok? I will play 10 games just for fun  :)

Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg61553#msg61553
« Reply #19 on: May 01, 2010, 05:21:45 am »
Thanks for the feedback, yaladilae!  I'll take a look at tweaking some of my previous ideas.

Just one more today, and then I'm taking a break from deck ideas...

Number 10:

6rn 6rn 6rn 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ad 7ad 7af 7af 7af 7af 7aj 7aj 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jp

Zero points for creativity here; this has been done a ton.  Idea is to adrenaline the RoLs, leaf dragon the light quantum, use the boatload of life quantum to get as many dragons in play as possible, and use shield and SoGs to stall.  With the right mix of cards you can get dragons out super fast but you have virtually no control.  I didn't have much hope this one would succeed but wanted to try anyway.

Results
Trainer: 2-8 (1-0 vs Seism; I only played one pillar, the other against Chaos Lord where I had three dragons out by turn six :P)
maybe you can add some feral bonds so you heal a bit. in that way you will live longer.

ramones

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg61580#msg61580
« Reply #20 on: May 01, 2010, 06:24:54 am »
So, here are going the results: 2-8 (win: FFQ, Incarnate)

Not so good  :P

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg86509#msg86509
« Reply #21 on: June 09, 2010, 02:58:10 pm »
Number 11:
Code: [Select]
6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q8 7q8 7q8 7q8 7q8 7q8I mentioned the idea in chat and told safko I'd post it.  I think PuppyChow had a pre-SoR flying eternity deck I faced in t50 and it was pretty awesome.  I played enough FGs yesterday to know that I can't tweak it enough to be viable.  I won a couple but not enough.

The idea behind the deck is to get yourself in a spot where FG has an empty field and is playing two creatures per turn, which you then rewind.  It jams up his hand so he's essentially drawing no cards.  AI isn't smart enough to not play the creatures in order to draw other cards.  This worked against Miracle, who only found one miracle and I forced him to stop drawing cards very early.  Same w/FFQ, who I jammed up so quick she never got out an Eagle Eye and couldn't produce many fireflies to fuel lances.

But...
Eternal Phoenix has too many phoenixes too quickly.
Same with Decay, though the SoR enabled me to rewind two pests per turn.  ::)
I didn't face him, but Divine Glory would be an auto-quit.  Prolly Gemini as well.
No perm control means procrastination/dissipation/permafrost is a problem.  Added deflags and relied on quantum towers during one tweak.
Very long matches if I do establish control.  Thought about adding dragons but they're quantum intensive and I don't have room.
No quints means I'm subject to all sorts of creature control.  My best chance is to get control of his draw before he finds a lobo/eternity, etc.

Other notes:
I got to a spot a couple times where I rewound a split deja vu every turn which added damage to my board and avoided decking out. 
Why the quantum towers?  SoGs, SoRs, and animates all take colorless quantum, and quantum towers put out three times as much as time towers.
This wasn't a good FG deck in practice, but would make a truly frightening PVP deck.

twinsbuster

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg87448#msg87448
« Reply #22 on: June 10, 2010, 09:00:24 am »
For the eternity deck above, basically you don't need SoR
what you need are more time towers and SoGs
also 1-2 pharaoh is far better than déjà vu

I've tried this deck of my variation to farm god before
not so effective actually
I remember I've spent more than 45 min to win a god with diamond shield

Offline tinkady

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg88297#msg88297
« Reply #23 on: June 11, 2010, 05:51:56 am »
heh i've been working on deck ideas too but they mostly fail like yours :P
trying to get a life rainbow to work right now, relying on using 3 ferals to heal with creature spam ala 2 FFQ 2 Oty 2 Graveyard (or boneyard, not sure)
but yeah its slow and not so good right now lol

 

anything
blarg: