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Offline kevTopic starter

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kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg53860#msg53860
« on: April 15, 2010, 09:03:18 pm »
First, let me say that I'm aware it's difficult to build a FG deck on par with the more conventional existing decks.  I thought maybe I'd stumble upon an idea with some merit, and for the most part it's been a dismal failure.  I'll keep trying though and I'll post them in this thread not only as a reminder to myself that decks I've forgotten haven't worked, but also for your criticism and ridicule.  ;D

Number 1:
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 808 808 808 808 808 80d 80d 80d 80d 80d 80i 80i 80iI actually already posted this here  (http://elementscommunity.org/forum/index.php/topic,4816.0.html) but I'm trying to aggregate my missteps in one thread.

Results
Trainer: 5-5
Good enough for real world test.
Real world: 1-9

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg53862#msg53862
« Reply #1 on: April 15, 2010, 09:04:56 pm »
Number 2:
Code: [Select]
6rn 6rn 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gp 7gp 7gr 7gr 7gv 7gv 808 808 808 808 80h 80h 80i 80i 80iResults
Trainer: 4-6 (though 2 of the wins came against Osiris with sketchy AI which may have been real world losses)

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg53863#msg53863
« Reply #2 on: April 15, 2010, 09:05:32 pm »
Number 3:
Code: [Select]
6rn 6rn 778 778 778 778 778 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gr 7gr 7gs 7gs 7gs 7gs 7gs 7gs 7n2 7n2 7n2 7n2 7n2 7t6 7t6 7t6 7t6 7t9 7t9Results
Trainer: 0-5

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg53864#msg53864
« Reply #3 on: April 15, 2010, 09:10:20 pm »
Number 4:
Code: [Select]
6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 778 778 778 778 778 778 778 778 778 778 778 778 77c 77c 77i 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9Crossposted here (http://elementscommunity.org/forum/index.php/topic,4402.20.html).

Results
Trainer: 0-5

Offline Baily18

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg53920#msg53920
« Reply #4 on: April 15, 2010, 10:46:57 pm »
For the last one, as said in another thread, trying to deck out FG is pointless, because the games take way too long. By the time you win, a standard rainbow couldve played 3~ games
Edit: can you list deck codes? so i can test out?

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg54172#msg54172
« Reply #5 on: April 16, 2010, 12:35:01 pm »
For the last one, as said in another thread, trying to deck out FG is pointless, because the games take way too long. By the time you win, a standard rainbow couldve played 3~ games
Edit: can you list deck codes? so i can test out?
the difference here is that he ends with very high hp, making him gain a much larger amount of quanta from a victory.

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg58114#msg58114
« Reply #6 on: April 23, 2010, 04:30:53 pm »
Number 5:
Code: [Select]
6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 744 744 744 745 745 749 749 74b 74b 74b 74b 77d 77d 77f 77f 808 808 808 808 80h 80h 80h 80h 80iThe basic idea was to rush to a quinted and maybe armored oty to pick off small critters, grav shield to block big ones, and pulvys for perm control.  When you have control, fractal a charger for damage.  Too slow, though, and reliant on getting the right cards.  As much as I stressed getting a quinted oty in design, by the time I had one FGs often had multiple critters out, had done 50 damage and stolen my shield.

Results
Trainer: 0-5

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg58118#msg58118
« Reply #7 on: April 23, 2010, 04:36:51 pm »
Number 6:
Code: [Select]
6rn 6rn 6rn 744 744 744 744 744 744 744 744 744 749 749 74b 74b 74b 74b 77f 77f 77i 77i 7dp 7dp 7dq 7dq 808 808 808 808 80h 80h 80h 80hSort of a spinoff of idea number 5, this relies on quinted lava destroyers rather than fractaled chargers for damage.  Here's a design tip: don't create a deck that can be bested by a single bone wall.  I thought about adding momentum, but taking control and then waiting for an oty, cremation, destroyer, momentum, and quint is apparently my breaking point.  Ridiculous.

Results
Trainer: 1-4 (Won against miracle... I think one of my destroyers had over 40 attack, I was down to 0 cards, and FG didn't use more than a few miracles)

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg59977#msg59977
« Reply #8 on: April 27, 2010, 06:13:59 pm »
Number 7:
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6tv 6tv 6u5 6u7 6u7 6u7 6u7 6u7 6u7 6u8 6u8 6u8Results
Trainer: 0-5

I tried some variations with quints to no avail.  Got some ideas from some of these threads:
Gl1tch (http://elementscommunity.org/forum/index.php/topic,5222.msg58592#msg58592)
darkfrogger (http://elementscommunity.org/forum/index.php/topic,3089.0.html)
Jangoo (http://elementscommunity.org/forum/index.php/topic,1836.0.html)

It's an attempt at a entropy control deck, but as Jangoo has pointed out most gods use many small critters and it's hard to get antimatter to work well.  Not enough damage from two dragons here but couldn't meet quantum needs for a third.  Butterflies are quantum expensive.

Offline yaladilae

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60035#msg60035
« Reply #9 on: April 27, 2010, 07:46:31 pm »
Allow me to say something

First, I love your thread, when i was playing around with different FG, I found some of your ideas very nice.

One suggestion tho, everytime you post an idea, if you write more about it, how it fail, and have the courtsey to try 20 game, that would be awesome

8)

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60357#msg60357
« Reply #10 on: April 28, 2010, 05:03:34 pm »
Number 8:
One suggestion tho, everytime you post an idea, if you write more about it, how it fail, and have the courtsey to try 20 game, that would be awesome
Thanks for the feedback.  I'll try to be more descriptive in my failures but I probably won't log 20 games for each.  Many of the above ideas were tried for 20 games but were tweaked throughout those 20 games.  In the future I'll post the final deck and close tweaks.  Additionally some of them fail so hard that I'm confident I'd go 0-20 and it'd be a tremendous waste of time.

Code: [Select]
6rn 6rn 6rn 6rn 7dp 7dp 7dp 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gp 7h0 7h0 7h0 7h0 7ms 7ms 7ms 7ms 7ms 7ms 80h 80h 80h 80hStrategy: Get up a permafrost and shards to stall, then tear a sapphire tower then a wind tower and quint them both.  Anything you don't quint will die.  Tear another sapphire tower and cremate the nymph.  If you have enough wind quantum (unlikely), tear and quint another wind tower.

Desired result: your air nymph farts once per turn doing 20 damage to opponent and 1 damage to all enemy creatures.  End screen should look like this:

Results
Trainer: 2-8

Perm control by graviton, phoenix, rainbow and divine crushes me, as do dream catcher's discord, octane's fire shield, osiris's turtle shield and paradox's reflector shield.  Against FFQ I look like a genius and against neptune I eek by.  I played seism before a major tweak... you can imagine the massacre.

The bigger problem is that it's impossible to balance so many elements.  If I had six wind nymphs (and could eliminate water from the deck), I think I could put together a decent FG deck.

Offline kevTopic starter

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Re: kevkev's failed FG ideas https://elementscommunity.org/forum/index.php?topic=5340.msg60877#msg60877
« Reply #11 on: April 29, 2010, 06:47:42 pm »
Number 9:
Code: [Select]
6rn 6rn 6rn 77i 77i 77i 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q3 7q3 7q6 7q6 7q8 7qb 7qb 7qb 7qbThe idea was to make a 24 card fast time deck with a protected turtle and eternity.  Ended up tweaking down to only 4 precogs cuz I needed more pillars.

Pretty straightforward to play, I won two of my first three against FGs in trainer but then lost the next twelve.  ::)

Results
Trainer: 2-13

 

blarg: