Number 8:
One suggestion tho, everytime you post an idea, if you write more about it, how it fail, and have the courtsey to try 20 game, that would be awesome
Thanks for the feedback. I'll try to be more descriptive in my failures but I probably won't log 20 games for each. Many of the above ideas were tried for 20 games but were tweaked throughout those 20 games. In the future I'll post the final deck and close tweaks. Additionally some of them fail so hard that I'm confident I'd go 0-20 and it'd be a tremendous waste of time.
6rn 6rn 6rn 6rn 7dp 7dp 7dp 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gp 7h0 7h0 7h0 7h0 7ms 7ms 7ms 7ms 7ms 7ms 80h 80h 80h 80h
Strategy: Get up a permafrost and shards to stall, then tear a sapphire tower then a wind tower and quint them both. Anything you don't quint will die. Tear another sapphire tower and cremate the nymph. If you have enough wind quantum (unlikely), tear and quint another wind tower.
Desired result: your air nymph farts once per turn doing 20 damage to opponent and 1 damage to all enemy creatures. End screen should look like this:
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Results
Trainer: 2-8
Perm control by graviton, phoenix, rainbow and divine crushes me, as do dream catcher's discord, octane's fire shield, osiris's turtle shield and paradox's reflector shield. Against FFQ I look like a genius and against neptune I eek by. I played seism before a major tweak... you can imagine the massacre.
The bigger problem is that it's impossible to balance so many elements. If I had six wind nymphs (and could eliminate water from the deck), I think I could put together a decent FG deck.