seeing as you're building a rush, you might want to remove that bone wall. For the same reason, you might want to get rid of another steal. Instead of an adrenaline, maybe you would consider putting in a forest spirit. A SoB would be nice. oh, and get rid of that SoP. Forget about taking down miracle decks - they're just too damn annoying.
It's rushy because I want to win fast, but it's not rush because I want to win a lot.
BW: Synergy with Oty, guaranteed damage avoiding without clocks ticking. I like it more then Wings + Recluse. It can win a game when starting hand is supernovaless and so you're slowed.
Steal: Never enough. When you have second one you're kinda free to use first one even if it isn't about final blow or instant lifesaving.
Adr/FS: I played with FS and I don't like him much. Deck benefits from the second grower, but he's growing from the very low point. On the contrary, Adrenalin is instant +8/9 dmg, Adrenalin is freezebreaker, Adrenalin is everything you need.
SoB: Very good idea, thank you.
SoP: I'll try to describe again why I do want to have this one. SoP is a hp buff for Oty. SoP is AoE healing. SoP is anti-plague. SoP is anti-firebuckler (without SoP you can't play lava destroyer against one; with SoP you can and so LD starts growing). SoP allows you to gain power while standing against Hope, DimShield, SoSa, Unholy etc. There are plenty of situations when you don't want to attack but still want to play creatures. SoP has synergy with Archangel, because normally
only Archangel can take 5 dmg and fully benefit from it's healing. Well, FFQ too, but AI don't cares. Etc, etc. And after all this job (okay, technically before) SoP is cheap.