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58o 58o 58o 5c2 5c3 5c3 5od 5rg 5rg 5rg 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rn 6rn 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7gq 7gq 7h1 7k6 7k6 7k6 7k6 7k6 7la 7la 7la 7q5 7q5 7q5 7q5 7q8 80e 80e 8pn
This has been working pretty well for me.
Notes:
i) DON'T upgrade the Thorn Carapices - we want to kill off gemfinders!
ii) try to save a purify for the endgame. remember that you're healing, at that point, 30-50 hp/turn - you can usually wait until you have ridiculous numbers of poison counters.
iii) against any PC, save PA for Eternity, Thorn Carapice, and SoG, in that order.
iv) there are 6 GSes in the deck; don't be afraid to use one or two early in order to survive. 4 GS @ 74hp = 296 hp. Even using 2 early, you can amass a decent hp limit vs rushes.
v) goes without saying, but the Dragonfly should be held in your hand until you're out of cards. DON'T upgrade it; we want to avoid pillarless opening hands.
Possible swaps:
-1 Electrocutor +1 Pulverizer OR Titan OR Discord (depends on your tastes, I suppose- I just find Electrocutor more useful)
Hope that helps.