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Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg207874#msg207874
« on: November 23, 2010, 08:26:31 pm »
I've been reading the topics how Inundation and Nightmare are in desperate need for major buffing, and it's really got to the point where I'm just getting bored for it. So anyone willing to join me for task of being devil's advocates building actually working proof-of-concept deck around those 2 cards?

So far I've been thinking of using these cards, but I'd be happy to get any inspiring suggestions and/or ideas from outside-the-box-thinking.
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Offline Ryli

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg207877#msg207877
« Reply #1 on: November 23, 2010, 08:29:51 pm »
That would most likely need a rage or mindgate deck. I can't help you make it though, as I'm not great at those sorts of decks.

zse

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg207892#msg207892
« Reply #2 on: November 23, 2010, 08:42:15 pm »
That would most likely need a rage or mindgate deck. I can't help you make it though, as I'm not great at those sorts of decks.
Rage? Do you mean rage-quit? Stall with lots of SoG+SoD+other life gain? I suppose that's required for such a slow strategy I'm aiming at.

PS I'm aiming for anti-FG (with > 30 win%), or anti-HB (with > 80 win%).

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg207893#msg207893
« Reply #3 on: November 23, 2010, 08:44:45 pm »
i am working on a an indudation  :water/ :aether duo, but perhaps i could make it  :water/ :darkness instead i'm not sure will post my  :water/ :aether deck later
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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg207977#msg207977
« Reply #4 on: November 23, 2010, 11:14:10 pm »
Aflatoxin has no use. It is other, and therefore does not die from Flood. I tested it, believe me.

Now, with this cards.. let me see what I can do..

Ideas!

1 : :water  mono. What to do, what to do? Well, just grab yourself that arctic squid, freeze all the critters in the main line and let flood kill the rest. Slow killing. Hard quanta design. It might be really bad, but if I get the right amount o' pillars..

2 : :water :death duo. Inundation kills, vulture gets benefit from that.

3: :water :darkness duo. Vampires would drain the life of the opponent, inundation would simply kill. Drain Life is good CC, too.Nightmare would be used on your own very expensive creature (ex: a dragon, or a vampire.) and fill the opponent's hand.  ^^

4 : :water :aether :death :light quartet. Inundate the whole place, fractal your photons (that by the way, have no cost) and let them die. Vulture benefits.

5 : :darkness :water :aether :death :light . Probably the hardest one to come up with, but the idea is the same, except that with skull shield and nightmared photons. It might just be really bad because it's automatically a rainbow now.(However photons are free =PP)

As you  can see, I have lots of random and crazy ideas with inundation or nightmare, but not a deck with both of them. Maybe you could nightmare your photons with a skull shield while inundating and fractaling them with a vulture. That is just crazy.


The reason I find these decks hard to make is the simple fact that you need always up and running water quantum to use them.

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg207988#msg207988
« Reply #5 on: November 23, 2010, 11:24:27 pm »
 :light :water :darkness
Nightmare photons, your opponent (who doesn't see what's coming) plays them, filling his first row. Play Inundation. Play a cheap shield. Laugh in an evil way.
Problems: quanta heavy for both elements, as you'll need hard hitters in the long run. I can see :darkness here being only the backing element, as water gets the work done. I'd say CC would be best, as you'll have to clear the front row somehow for the thing to work. Squids would help getting additional creatures out of the way.

hrmmm

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg208006#msg208006
« Reply #6 on: November 23, 2010, 11:55:12 pm »
i actually dont see much synergies for a nightmare/inundation deck.
thats mostly, because :water and  :darkness dont have any synergies at all.

i had a idea for a nightmare deck once... but didnt had the time to actually form that deck:
 :death / :darkness  - bonewall/vultures/spark/nightmare, fill ai's hand with sparks and keep everything growing (maybe with some upped sundials splashed).

but, if it has to be this combo:
pvp - deck?
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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gp 7gp 7gr 7gr 7gr 7h1 7h1 7h1 7i6 7i6 7t9 7t9 7t9 7tb 7tb 7th 7th 7th 7th 7th 7thwell the inundation is in it, but just usefull, if you face mass creaturespam deck.
its like the old purify, a very sitational card. ;)

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg208016#msg208016
« Reply #7 on: November 24, 2010, 12:02:53 am »
I thought about this a while ago but could never get it to work right.  My original plan was elaborate and consisted of:  Nightmare, Flooding, Ray of Light, and Mirror Shield.  The tactic from what I understand, will only work when playing against another human though.  Basically, Nightmare your Ray of Light and give it to your opponent.  It's highly likely they will play them all just to open up their hand, plus Flooding is a highly underused card so I doubt it would be on their mind when playing their next turn ;) On the next turn, drop the Inundation and Mirror Shield to get a lockdown going.  Well, that's the plan at least, but, like I said, I never could get it to work right (mainly just because of quanta issues...I really should look into this again).
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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg208071#msg208071
« Reply #8 on: November 24, 2010, 12:59:21 am »
Didn't use Nightmare, but I tried to go for a PSN-domination style :D
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Basically stall with epic CC and rush with creatures at the same time.

zse

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg208324#msg208324
« Reply #9 on: November 24, 2010, 09:48:00 am »
Aflatoxin has no use. It is other, and therefore does not die from Flood. I tested it, believe me.
The cunning plan was to fill 1st row with Malignant Cells and use that for lock-down. Not really the fastest possible way to do it, and maybe not that good anyway.
Now, with this cards.. let me see what I can do..

Ideas!

1 : :water  mono. What to do, what to do? Well, just grab yourself that arctic squid, freeze all the critters in the main line and let flood kill the rest. Slow killing. Hard quanta design. It might be really bad, but if I get the right amount o' pillars..
That's already done, see below.
2 : :water :death duo. Inundation kills, vulture gets benefit from that.
Might work, have to think about that.
3: :water :darkness duo. Vampires would drain the life of the opponent, inundation would simply kill. Drain Life is good CC, too.Nightmare would be used on your own very expensive creature (ex: a dragon, or a vampire.) and fill the opponent's hand.  ^^
I was actually thinking of using Nightmare on a low-attack creature opponent could play: Photon, or any of the creatures opponent has played. Then opponent would have 1st row filled with small attackers and Inundation would take care of the rest (at least the un-quinted ones).
4 : :water :aether :death :light quartet. Inundate the whole place, fractal your photons (that by the way, have no cost) and let them die. Vulture benefits.
Hmm, nah. Too hard strategy.
5 : :darkness :water :aether :death :light . Probably the hardest one to come up with, but the idea is the same, except that with skull shield and nightmared photons. It might just be really bad because it's automatically a rainbow now.(However photons are free =PP)
...
As you  can see, I have lots of random and crazy ideas with inundation or nightmare, but not a deck with both of them. Maybe you could nightmare your photons with a skull shield while inundating and fractaling them with a vulture. That is just crazy.
I'm still not convinced for the idea of using Vulture that way. Lobo, Rewind, and Mutation can disrupt that combo too easily.

The reason I find these decks hard to make is the simple fact that you need always up and running water quantum to use them.
i actually dont see much synergies for a nightmare/inundation deck.
thats mostly, because :water and  :darkness dont have any synergies at all.
:water :darkness don't have much synergies, but  :water :darkness :earth has: Trident, Pest for quanta denial.
Quote
well the inundation is in it, but just usefull, if you face mass creaturespam deck.
its like the old purify, a very sitational card. ;)
Yeah, it is that now, but this topic will (maybe) completely change it!  :))

I've now been using my (SoD/SoG/Trident/A.Squid) T50-Harm/Anti-AI5 deck with pretty good results:
(http://imageplay.net/img/m7Gbd105795/Fish_Disal.bmp) (http://elementscommunity.org/forum/index.php/topic,15780.0.html)
Click the picture to activate link to the topic of that deck.The problem in that is, it seldom needs the Inundation, since Toadfish are often enough CC. But that is the case only in AI5 while FGs just rush that deck in no time. I guess I continue building that :water :darkness :earth trio with possible :light splash for Photon/RoL and Mirror Shield.

If you have any other ideas or comments, please post here!

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg208363#msg208363
« Reply #10 on: November 24, 2010, 11:57:51 am »
The most efficient build I can think of would be around

:water  - Innundation, only.
:death - Vulture will get benefit. Boneyard will let the spam keep going. Skull shield.
:light - Photon. (douh)
:darkness - Nightmare.

HOWEVER, there is the need for avoidance of CC in the vulture, so a quint would be the best way to go. However, that would involve much more tweaking.

As I said, these decks are probably the hardest to make as Innundation needs 3 water quantum every turn. (That discards pendulums as they alternate, but pendulums would be the best way to go. If you had a lot of pendulums?) and that the more you have them in the deck, the more quanta it'll suck out of you.

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Re: Inundation & Nightmare - Ideas for Deck based on those? https://elementscommunity.org/forum/index.php?topic=16235.msg208451#msg208451
« Reply #11 on: November 24, 2010, 03:53:20 pm »
I think duo maybe.
Inundation for 2 + 3 rows
Antimatters for the first.
Permafrost for defense
3 sog's
And a few Icebolts in case deckout does not work.

 

blarg: