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Murok

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Infective Catapult https://elementscommunity.org/forum/index.php?topic=21277.msg271909#msg271909
« on: February 16, 2011, 04:10:23 pm »
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The two impr. steal had been in my Lib, so do not wonder ...


General taktik is to stack poisen as fast as possible on ur dolls than throw them at the enemy just before they die ... this will add as many poisen stacks as the doll had + a lil dmg. depending on how much life the doll has left!

Upping this Deck will enable you to stack 20 or more stacks in no time plus you can steal , can have the doll wall with grav.pull + heal ur self in late game with dragons and liquid shadow :-)

Please feel free to improve my thoughts :-)

Offline pikachufan2164

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Re: Infective Catapult https://elementscommunity.org/forum/index.php?topic=21277.msg271915#msg271915
« Reply #1 on: February 16, 2011, 04:25:55 pm »
All decks posted here must include the deck image -- here's how to do it: http://elementscommunity.org/forum/index.php/topic,1518.0.html

Original deck:
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Nifty idea, but there's just not enough focus in the deck. Since the deck's title suggests throwing infected Dolls, let's try that instead.

You can run the Catapults from just the mark and a few Pendulums, so it's probably wiser to change your mark to Gravity. Using the right mix of Obsidian Towers and Darkness Pendulums will let you get out your Dolls and Parasites faster.

Remove the Liquid Shadows and maybe the lone Black Dragon, as they don't accomplish much for your main strategy. You can try replacing them with Nightfall and/or Devourers.

The rest of the deck is pretty solid.
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Murok

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Re: Infective Catapult https://elementscommunity.org/forum/index.php?topic=21277.msg272557#msg272557
« Reply #2 on: February 17, 2011, 11:51:14 am »
sry bout the posting style, didn't know that :-)

concerning the lone Dragon ... ist the game breaker ... and the shadows can provide extra poisen stacks in lategame for exceeding Darkness quata if no dragon comes :-)

The idea with the Mark is right ... i'll think about that ...

Also i'm playing with the idea of pumping the dolls ... but this would make it Quad Quanta and in fact unplayable ... any ideas ?

btw, there is an other nifty combo in the deck ;-)

1. play doll
2. use grav pull on it
3. liquid shadow enemy creature ... removel + dmg. shield + poisen + throwing poisened dolls ... :P


Hmmm ...

Replacing dolls with gargs, removing poisen&death, add earth pumping (Basilisk Blood + garg ability) and throwing the gargs + Liquid shadow for a lil self heal and poisen throw ...  >:D >:D >:D


deadsteve

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Re: Infective Catapult https://elementscommunity.org/forum/index.php?topic=21277.msg272673#msg272673
« Reply #3 on: February 17, 2011, 06:00:25 pm »
Nice deck!
As pikachufan2164 said remove the dragon and shadows as they does almost nothing for the deck except heal you a little.
When i tested it I found it worked well except for i kept on running out of death quanta and so lost the doll way too soon!
Try adding at least 1 more death pendulum and see where it goes!

Offline PlayerOa

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Re: Infective Catapult https://elementscommunity.org/forum/index.php?topic=21277.msg272688#msg272688
« Reply #4 on: February 17, 2011, 06:31:43 pm »
When I started to read this I thought the title was "Ineffective Catapult" :))
Just do everything pika said, and tweak the deck to your like.
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