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Offline ak65ala

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Re: SCorp deck https://elementscommunity.org/forum/index.php?topic=29074.msg372108#msg372108
« Reply #12 on: July 27, 2011, 05:45:16 am »
I agree with majofa with scorpion’s weakness to shields.  The first question you need to ask when using scorpions is how you want your deck to play.  Scorpions in general are useful for early damage and then consistent poison damage during the remainder of the game (pray you don't see purify). 

I personally like using scorpions as a quick initial damage dealer and then only consider what poison they put out after about turn 3-5.  If your opponent has a shield, it will be out by then and your scorpions will be worthless. The scorpion’s base damage of 2 is normally not enough to punch through much of anything.  A good draw can net you 10 poison by turn 5, average, around 6.  Building a deck with this philosophy, you can then either stall [Heal, Empathic Bond, Miracle, Sanctuary, Diamond Shield], get rid of the problem [Momentum, Explosion, Steal, Butterfly Effect], or switch to heavier praetors [Jade Dragon]

If you want speed, try the deck below.  You'll either win quickly, or be shut down.  The main meat of the deck is the interaction of the scorpions, frogs with Epinephrine.  The explosions help clear out any unwanted shields. 

Code: [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ak 7al 7an 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7dm 7dm 7dm 7dm 7dm
Note: Epinephrine the right target.  Scorpions do more damage than frogs after 4 turns, 5 turns against a -1 damage shield. Frogs are always better against anything bigger!

Frogs vs. Scorpions; Epinephrine, No Shield
Turns1234
Giant Frog11223344
Scorpion8183248
Frogs vs. Scorpions; Epinephrine, -1 Damage Shield
Turns12345
Giant Frog816243240
Scorpion410182840

Offline TheCrazyMango

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Re: SCorp deck https://elementscommunity.org/forum/index.php?topic=29074.msg372361#msg372361
« Reply #13 on: July 27, 2011, 09:10:30 pm »
*Cracks knuckles*
OK, i personally love scorpions in general, and i also love the gravity card called "unstoppable" which makes the creature ignore shields and gain +1/+1. With the two attack of the scorpion and the extra one from unstoppable, you have a 3 attack creature, which is a great target for adrenaline. I also added in some black holes for healing, so this deck would probably work pretty well against the arena, since most of the arena is either rainbows or firestalls, and you dont need to worry about fire shields since you have used unstoppable on your scorpions, the only thing you really have to worry about is CC(creature control) which absolutely kills this deck, since you are using a 3 card combo to inflict you damage. But other than CC, you 12 attack, 2 poison dealing creature will take out good chunks of your opponents health, so this is what i came up with, feel free to tweak the pillar and pendulum balance, i havent had time to play around with it that much.
Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74a 74a 74a 74a 74f 74f 74f 74f 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7bu 7bu 7bu 7bu 7bu 7bu 8pl
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline willng3

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Re: SCorp deck https://elementscommunity.org/forum/index.php?topic=29074.msg373157#msg373157
« Reply #14 on: July 29, 2011, 03:45:52 pm »
Okay so I'm assuming that this is a deck for the AI to use in the Arena, so...
The main weakness of Scorpions is that they're extremely frail and that most CC decks will ruin them.  2 damage reduction shields are also a pain to deal with as well.  So here's what I would do:
Hover over cards for details, click for permalink
Deck import code : [Select]
71a 71a 71b 71b 71b 71b 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ai 7ai 7ai 7ai 7ai 7ao 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7ap 7ap 7ap 8pk

Note that this deck will only work with a triple or possibly a double Mark of :death.
It takes away a lot of the weaknesses you'd normally experience with Scorpions.  Firstly, Bone Wall makes CC less useful since by killing the Scorpions you're also adding counters to the shield.  Mitosis means that unless the opponent is able to drop CC extremely quickly, they'll need mass CC such as Rain of Fire to stop the onslaught of Scorpions from reaching them.  At that point Bone Wall reaches insanely high levels and they won't be damaging you for a while.  2 damage reduction shields are made less useful by adding additional poison via Arsenic into the mix.  The surplus of Towers here also means that playing Scorpions ASAP is a common option and thus that poison will reach the opponent before their shields can go up.  5 Heals give you up to 100 extra HP (200 with dexterity) which allows the poison to do its magic.  It can move pretty darn fast while putting up a nice resistance; all in all I'd say it's a pretty good deck for Arena.
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Offline bucky1andonly

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Re: SCorp deck https://elementscommunity.org/forum/index.php?topic=29074.msg373176#msg373176
« Reply #15 on: July 29, 2011, 04:29:53 pm »
Code: [Select]
7ad 7ad 7af 7af 7af 7af 7af 7af 7am 7am 7am 7an 7an 7an 7an 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7jt 7jt 7jv 7jv 7jv 7jv 7jv 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 8pnn
Leaf dragons - used to produce the life needed for dragon mitosis and of course playing all the other life cards
Jade Dragons - used for a big damage boost, even adrenalined forest scorps just dont do the job fast enough
Feral Bonds - helps to stall while you get more creatures through mitosis
Epinephrine - obvious use, doubles poison

The light aspect is used to help produce more life faster.  the shields block 1 damage which might not seem like a lot, but helps to protect against those wienies like ray of lights, gnomes and dragonflies.  The blessings will help make your scorpions more formidable as well, another use would be to use one on a leaf dragon, I find they are targetted quite quickly after playing, and you really need those to fuel the deck, which is why I put six in.

I also prefer 40 card decks when possible, they provide more versatility than 30 card decks.  If you want more speed, the mitosis and jade dragons can be removed, as well as the solar bucklers.


 

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