I notice you don't have any Aether cards in there, meaning you're wasting all that Quanta.
How do you do for healing? I can't see it doing too well with just a solid 14 heal per turn. Perhaps swap the Jade Staff for a Feral Bond?
...see if you still have a lot of Time Quanta left
The aether is used by the two anubi. Although now I've got two elite anubi, you're right that it's underused.
Yeah, I'd like a feral bond in there, but I dropped it when I decided to take on the spine carapace - which is the only way I've found to deal with a lava golem/quintessence mix. But I've got a bit more than 14 healing: 5 for jade staff, 6 for vampire, 5 for shard, 2 for each purify and anything I get from the antimatter. I also decided to swap my firefly queen for the eagle's eye so I wasn't getting enough creatures to make feral bond worth the heavy quanta cost.
At the moment, I don't have a huge time quanta overload until the end game because I haven't got any upgraded time pillars. I need the extra pillars at the start to get the hourglasses going. You've given me some good ideas for things to do when I do get the chance to lose some of them, so thanks. I hadn't planned on upgrading them any time soon, but I think you've made me realise how useful it would be to do it.
The deck is for general purpose play developed by playing the AI3s and counters most of the strategies they use. It's no good for rush decks unless you get a lucky draw, but it doesn't do too badly against AI4 and even wins a few AI5s.
I like the fate eggs - that random element can throw up some brilliant new strategies now and again and makes it a lot more fun to play.