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Rainbow lock https://elementscommunity.org/forum/index.php?topic=63.msg631#msg631
« on: December 15, 2009, 10:09:29 pm »

I'm assuming you use quantum pillars? this looks like a pretty solid deck :)
If you added enchant artifacts you could use them on your sundials too, giving you some protection against deflags

T

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Rainbow lock https://elementscommunity.org/forum/index.php?topic=63.msg632#msg632
« Reply #1 on: December 15, 2009, 10:09:29 pm »

Main color is red.
32Cards

       Lands
11-pilar(i have 3upg)
       Weapons
2-Druid Staff
1-fiery
        Shields
1-ReflectiveShield
       *Creatures
5-crhysaora
       *spells
1-deflagation
2-firebolt
1-steal(upgaded)
2-FlyingWeapon
      *Enchant
6-sundial


The main stategy is blocking every creature attack with sundials, so the main damage comes from poison created from the crhysaoras, the second dmg sorce is fiery that can pump 7-10 dmg each turn on the later turns.
The druid staffs+flyingweapons are played always before the fiery, so you can have 15hp(if the bug is solved 30hp if you have both ingame) restored from each sundial, or just to keep the oponent weapon/first mobs damage controled.
Firebolts are to kill otyugh in the start so i give some poison dmg advantage(later i dont care) or to give the finishing blow.
ReflectiveShield works good vs poison and direct dmg that normaly is the finishing move when they have the creatures dmg stoped,(deflective shield cant be stolen/destroyed) so you lock the enemy creatures+yourself.
Steal and deflagation(2x upgraded steal is better), vs some weapons/empatic bond/othercrap.

The deck had 30 cards at the start, but sundials are a excelent card advantadge(i rotate my deck in +/-15 turns) and normaly the enemy can never kill you, so if you die more from no cards that from the oponent. So i added 2 more cards(turns).

The deck is super cheep, almost all costs 1-2 mana only fiery costs3, if you have all upgraded lands you can use your full hand in the first turn and starting to eat the deck if you played a sundial(its normal to have 2 at same time, so 3cards per turn).

And its good vs decks that relie on shields, land/mana control,creatures dmg to win.

Btw, i was tinking on adding a enchant artifact just for fiery, because if they control my crhysaoras before they haded a significant poison damage, the fiery is the only way to win.
Or playing with some novas when i can aford the upgraded ones.



What should i change?

note: Yes im playing with sundial bug,(only 1 turn with no atacks from oponent and 2 from me to him), and still it works very good.






T

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Rainbow lock https://elementscommunity.org/forum/index.php?topic=63.msg633#msg633
« Reply #2 on: December 15, 2009, 10:09:29 pm »

Yes its quantum pillars.
Well i added a few more cards untill the sundial is not fixed.(gona removed after maybe)
+1Steal/deflagation: destroy key cards is always a must have.
+1dimensional shield: because of sundial bug i need more dmg control.(i dont like it a lot, because of momento skill and sundial has no problems vs Steal, sundial is a lot more secure.)
+1crhysaora: now has 6max so i start at least with 1 on hand, and i get other fast if i get 1 destroyed.
+1enchant artifact:main job is to cover fiery, but can be used to other crap, depending on the oponent. If the crhysaora were controled before adding enought poison dmg, fiery is the killer card.
+1goldenhourglass: to keep the +2cards/turn draw. And its a biguer deck now.
+4quantumpillars:

No more losing to "no cards" ;D
41 Cards total.


Any coments/changes i could make?







juv3nal

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Rainbow lock https://elementscommunity.org/forum/index.php?topic=63.msg1571#msg1571
« Reply #3 on: December 15, 2009, 10:09:33 pm »

I'm not thrilled with most of your deck but I do think that using poison so you can still do damage when sitting behind a sundial is a neat idea. On the one hand, Chrysaoras are really easily zapped, but on the other hand you probably can't get enough damage out of 6 Poison cards plus an Arsenic to pose a credible threat. Hmmm. Will have to give that a bit of a think.

Rainbow lock https://elementscommunity.org/forum/index.php?topic=63.msg2033#msg2033
« Reply #4 on: December 15, 2009, 10:09:35 pm »

The problem with the fiery is that most shields can stop it in it's tracks. Especially if they have a Bone Shield in play. I'd change your Mark to Death, so that you're never low on Death Quanta for your Chrys. I'd also replace the Firebots with upgraded Thunderbolts, which can hit for 5, and only cost 1 Aether, which is an element you don't use. Any sort of creature control, ESPECIALLY Rain of Fire, would destroy this deck, but it seems like it'd work very well aside from that.

 

blarg: