I have tinkered around a bit with your skeleton-based deck idea. Key to success is waiting to deploy your Ball lightnings till you will get at least 8-9 skeletons (any combo of graveyards/Ball lightnings: e.g., 2x4, 3x3, etc.) otherwise your Hope will be suboptimal.
Variant #1:
Psychedelic Hopeful Dead (psychedelic since it's a rainbow and sticking with the Grateful Dead theme)
52n 52n 52n 52n 52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7an 7an 7an 7k3 7k3 7k3 7k4 7k4 7ta 7ta 809 809 809 809 809
This is by no mean fully optimized:
Traded:
[Boneyards for graveyards]: the lower cost lets you get them out more quickly.
[Feral bond for epinephrine]: it adds attack power plus builds

more rapidly allowing hope deployment ASAP.
[Retrovirus for ball lightning]: CC meant the retrovirus was almost never doing its job. Ball lightning solves this by adding a little more punch for 0 cost.
[Towers/Pendula for QTs]: So much quanta goes untapped, but you can deploy nearly everything when you need to.
Added:
[Sundials]: Stall till you can get Hope up/draw power speeds the deck. Don't worry about eating up

to do it, you'll make it all back once your skellies are deployed. I tried both upped and unupped sundials, went with unupped so the mulligan feature doesn't totally screw you--sundials and luciferases but no QTs in an opening hand is a real bummer.Variant #2
Hopeful Dead: Duo from the Vault710 710 710 710 710 710 710 717 717 717 717 717 719 719 7k3 7k3 7k3 7k4 7k4 7t4 7t4 7t4 7t4 7ta 7ta 809 809 809 809 809
Variant #2 in action:

(
http://imageplay.net/view/m7Gbd82598/DuoHopeDead)
Other ideas: Miracle would likely be a good addition to either deck. They're both quite fragile with regard to CC. A dragon or 2 would be a welcome addition but would stray from the skeleton focus.
Your thoughts?