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Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg174339#msg174339
« on: October 11, 2010, 03:16:38 am »
So I'm finished making CCYB and I figured I needed a good T50 farmer. I thought of the Mono-Earth Shrieker rush so I decided to build it. Then, I beat Obliterator and I got 3 upped Shriekers and that basically was like some kind of sign from the Gods I was on the right track :D

So, if I'm making this deck:

Code: [Select]
6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h
So I need to up the pillars too?  Can I just up the Graboids and the Shriekers and the one sword and still have about the same functionality? That cuts the number of upgrades by more than half.

Offline TheonlyrealBeef

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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg174374#msg174374
« Reply #1 on: October 11, 2010, 05:12:12 am »
Upgrading pillars is essential to most rushes. It's the difference between a first turn and a second turn setup. IMO upgrading pillars might even be the most important thing for a deck like this (except maybe the sword, because of the major difference in damage).

Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg174381#msg174381
« Reply #2 on: October 11, 2010, 05:30:49 am »
Upgrading pillars is essential to most rushes. It's the difference between a first turn and a second turn setup. IMO upgrading pillars might even be the most important thing for a deck like this (except maybe the sword, because of the major difference in damage).

Nuts. Then, what is the best deck? This seemed like the most straightforward one, but there were some variations with Golems and Antilons so I'm not sure.

Offline EvaRia

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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg174392#msg174392
« Reply #3 on: October 11, 2010, 07:11:51 am »
This is the fastest of the shrieker rushes, I believe.
And yeah, towers are the first thing on the list to increase the speed of a deck.

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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg174401#msg174401
« Reply #4 on: October 11, 2010, 08:01:54 am »
Statistically this is the fastest deck tested. Check the turns to win study.

12 attackers is a decent amount.

There is only one weakness: The shriekers are expensive, have low HP and you have to bring them late. That means the stronger the opponent gets, the weaker the rush. (t50-halfbloods)

If you intend to play it, then you need to up the pillars yes. It can allow you to instantly play a few units.

I do not use it myself. I get too many shriekers dead in the hand and they walk into CC. For a rush I prefer more and cheaper units, but more often I will add CC.
Shards aren't overpowered, as long as you have them yourself.

Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg175323#msg175323
« Reply #5 on: October 13, 2010, 01:11:24 am »
This is the fastest of the shrieker rushes, I believe.
And yeah, towers are the first thing on the list to increase the speed of a deck.
Ok, so this is what I have so far.

Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 6rk 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h
Enough to start, or not?

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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg175327#msg175327
« Reply #6 on: October 13, 2010, 01:21:04 am »
What do you mean by to start? If you meant if it will work then yes, it will work with some degrees of efficiency. If you are asking if it would work really well, then no. Pillar upgrades make a huge difference in speed decks. I don't understand why you would care about the number of upgrades, you would eventually work towards upgrading the entire thing right? The vast majority of decks are quite a bit better after upgraded which is the whole point of upgrading. If you are upgrading a deck with the intention of not completely upgrading it then why bother with the deck in the first place? A good enough deck deserves to be completely upgraded if you want to use it and a not good enough deck is not worth upgrading at all. So, to answer your question in the OP, no you don't need to upgrade the pillars, it can still function, but upgrading it will make the deck a lot faster and if you are not going to exploit the full potential of this deck there's no point to upgrade any of it at all.

Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg175973#msg175973
« Reply #7 on: October 14, 2010, 03:37:27 am »
What do you mean by to start? If you meant if it will work then yes, it will work with some degrees of efficiency. If you are asking if it would work really well, then no. Pillar upgrades make a huge difference in speed decks. I don't understand why you would care about the number of upgrades, you would eventually work towards upgrading the entire thing right? The vast majority of decks are quite a bit better after upgraded which is the whole point of upgrading. If you are upgrading a deck with the intention of not completely upgrading it then why bother with the deck in the first place? A good enough deck deserves to be completely upgraded if you want to use it and a not good enough deck is not worth upgrading at all. So, to answer your question in the OP, no you don't need to upgrade the pillars, it can still function, but upgrading it will make the deck a lot faster and if you are not going to exploit the full potential of this deck there's no point to upgrade any of it at all.
Ok, how about now?
Code: [Select]
58o 58o 58o 58o 6rk 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h 77j
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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg176025#msg176025
« Reply #8 on: October 14, 2010, 06:52:36 am »
Great. Now take the QS and the 4 Pillars out, upgrade 5 Pillars to Towers, add the Towers and you're set.

Really. 5 more ups shouldn't take too long.
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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg177254#msg177254
« Reply #9 on: October 15, 2010, 11:27:22 pm »
Great. Now take the QS and the 4 Pillars out, upgrade 5 Pillars to Towers, add the Towers and you're set.

Really. 5 more ups shouldn't take too long.
Done!!! OH YEAH!! Time to celebrate!

So what's next on the list? Getting 6 of every rare?

That was a lot of FG farming and selling upped cards. I think I went through like at least 20 hours of nothing but farming FG.

Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg177403#msg177403
« Reply #10 on: October 16, 2010, 04:02:31 am »
Sorry for the double post, but should I try Skillgannon's variant? -2 Shriekers and -4 Towers and +6 Antilons?

Offline EvaRia

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Re: Help with Shrieker Rush https://elementscommunity.org/forum/index.php?topic=13804.msg177474#msg177474
« Reply #11 on: October 16, 2010, 07:06:33 am »
I believe the classic rush is the fastest.

 

anything
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