Here are the changes I would make to optimize this deck:
6rk 778 778 778 778 778 778 779 779 779 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 7qb 7qb 7qb 7qb 7qb 7qb
Into this:
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6rk 778 778 778 778 779 779 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 78q 78q 78q 7q4 7q4 7q4 7qe 7qe 7qe 8ps
Less Antlions/Pillars: Pillars aren't quite so needed, especially since we'll replace them with Pends, and the Antlion's slot is better used on a GotP.
No Precognitions: Simply put, you have better ways to spend your
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
than with Precognition, so we'll do so.
Ghosts of the Past: Graboids hit hard, Golems hit hard, Ghosts of the Past hit hard. Fun stuff.
RTs: Give you that extra edge vs. other rush deck and really any other creature-based decks, these cards are so useful it's hard to describe.
More Pends: With the addition of Ghosts of the Past and removal of Pillars, we're going to need some extra Pendulums, so here they are.
While I feel that this is the best variant, you can of course feel free to make your own further changes, Precogs if you really want them, Antlions, Golems, BBs, QS, the possibilities are endless.