5li 5li 5ll 5ll 5ll 5ll 5ll 5ll 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rl 5rl 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
So this is a little different to what I normally use, a 60 card build designed to lock a field down and simply pummel the opponent into submission from there (Or depending on the draw, simply pummel anyway). It's derived from the False god Lionheart, except I'd like to think this is more...Focused, just drawing and stalling until I can get several crusaders out, wait a turn, play eternity and then the lock begins.
So far I've been testing the build in AI3, with the odd game in PVP1, and short of a poor draw, it performs well enough to get wins, and hence cards for selling/money.
However, I feel it could be improved more, as several games I have found myself reliant on one of the miracles to keep me in the game. I feel firstly the build could do with a full set of sanctuary, to ease pressure on that scenario, but I'm not sure what to replace for them. I'd like to keep all the reverse times, as being able to drop several of them at once, or remove problematic cards (e.g something with butterfly effect, a creature with buffs from blessing) is very useful until eternity is played.
I'm aware that it may not be overly suitable elsewhere, as T50 rainbows with pulveriser will almost certainly kill me due to high permanent reliance and no way to remove it, AI5 I have not tested, and this would probably not be suitable for any False gods.
So yeah, hope someone likes it. I don't often play 60 card decks (not overly huge about rainbows) and I'm surprised just throwing this build together has done okay so far.