*Author

Offline CalinduTopic starter

  • Legendary Member
  • ******
  • Posts: 3874
  • Country: ro
  • Reputation Power: 50
  • Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.
  • Abomination is quite pretty
  • Awards: Slice of Elements 8th Birthday CakeWeekly Tournament WinnerFourth Budosei of BudokanSlice of Elements 7th Birthday CakeWar #9 Winner - Team Darkness8th Trials - Master of EntropyChampionship League 2/2013 2nd PlaceWeekly Tournament WinnerColosseum II Champion7th Trials - Master of EntropyWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday CakeWeekly Tournament WinnerChampionship League 3/2012 Winner6th Trials - Master of EntropyWinner of There Can Be Only One!Slice of Elements 3rd Birthday CakeChampionship League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament Winner
Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg324185#msg324185
« on: May 01, 2011, 02:41:08 pm »
1.
Code: [Select]
744 744 744 744 744 744 744 744 745 745 745 749 74a 74a 74a 74b 74b 74b 74c 74e 74e 74e 74e 74e 74e 75m 75m 75m 75m 75m
2.
Code: [Select]
7jr 7jr 7jr 7jr 7jr 7jr 7jv 7jv 7jv 7jv 7k1 7mt 7mt 7mt 7mt 7mt 7mt 80b 80b 80b 80b 81q 81q 81q 81q 81q 81q 81q 81q 81q
3.
Code: [Select]
6rk 6rk 6u3 6u3 6u3 6u3 6u3 6u3 779 779 779 779 779 77a 77a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 77g 7ai 7ai 7ai
4.
Code: [Select]
6rr 6u2 6u2 6u2 6u2 6u2 6u2 6ve 6ve 6ve 6ve 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n5 7oe 7oe 7oe
5.
Code: [Select]
5l9 5l9 5l9 5l9 5l9 5l9 6qq 6qq 6qq 6ts 6ts 6u6 6u6 6u6 6u6 6u6 6u6 6ve 6ve 7ai 7ai 7ai 7al 7bu 7bu 7bu 7bu 7bu 7bu 7bu
6.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u2 74a 74a 74a 74a 74i 77c 7al 7jv 7jv 7jv 7jv 7q1 7q1 7q1 7q1
7.
Code: [Select]
7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gq 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 7i6 80b 80b 80e 80i 80i 80i 80i 80i
8.
Code: [Select]
7ai 7ai 7al 7am 7am 7dh 7dh 7dh 7dh 7dk 7dk 7dk 7dk 7ms 7ms 7ms 7ms 7n3 7n3 7n3 7n3 7n3 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe
9.
Code: [Select]
6rn 6rn 744 744 744 744 744 744 746 746 746 746 746 74a 74a 74a 74c 74i 74i 74i 74i 74i 74i 7ai 7ai 7ai 7ai 7ai 7ai 7ak 7bu 7bu 7bu 7bu 7bu 7bu
10.
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 74a 74a 77g 77g 7ai 7al 7dm 7ds 7ds 7gm 7qb 7qb 7qb 7tb 7tb 80g 80g
11.
Code: [Select]
6rk 778 778 778 778 778 778 779 779 779 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 7qb 7qb 7qb 7qb 7qb 7qb
EDIT:I wanna get help with Ai3(more win/EM rate and speed)
I know there are a lot but if you have an idea just use the number,thank.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline siriosirio

  • Hero Member
  • *****
  • Posts: 1187
  • Country: ch
  • Reputation Power: 13
  • siriosirio is taking their first peeks out of the Antlion's burrow.siriosirio is taking their first peeks out of the Antlion's burrow.
  • tonight
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg324196#msg324196
« Reply #1 on: May 01, 2011, 02:57:36 pm »
cancel the last code when you import the code for image and the ? ? ? card will disapear
for the deck nice collection ;) but you have too specific against what level you will fight
in the 5 i will take some nova or supernova whit the entopy mark for have quanta for the mutate creatur from fallen druid and cangeing the  :entropy pendolum in tower for mor  :entropy quanta

Offline omegareaper7

  • Hero Member
  • *****
  • Posts: 1903
  • Reputation Power: 21
  • omegareaper7 is a Mummy waiting to discover the path to glory.omegareaper7 is a Mummy waiting to discover the path to glory.omegareaper7 is a Mummy waiting to discover the path to glory.omegareaper7 is a Mummy waiting to discover the path to glory.
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg325095#msg325095
« Reply #2 on: May 02, 2011, 05:37:48 pm »
For 6, you should try super novas with entropy mark, and adrenalines.
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
Each and every imagination of the human mind is a possibility in the physical reality. - William D. Catherine
"We will either find a way, or make one!" Hannibal

Offline Mithcairion

  • Sr. Member
  • ****
  • Posts: 837
  • Reputation Power: 12
  • Mithcairion is taking their first peeks out of the Antlion's burrow.Mithcairion is taking their first peeks out of the Antlion's burrow.
  • Nerf the Shards, Buff the Cards!
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg372078#msg372078
« Reply #3 on: July 27, 2011, 03:49:13 am »
3.
Code: [Select]
6rk 6rk 6u3 6u3 6u3 6u3 6u3 6u3 779 779 779 779 779 77a 77a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 77g 7ai 7ai 7aiEDIT:I wanna get help with Ai3(more win/EM rate and speed) (emphasis Mithcairion's)
I have to admit, the first time I looked at this deck, I really, really liked how you did it.  I even did some testing with it and found that it was right around a 7 ttw, which isn't too bad.  The one thing I kept finding was that I was ALWAYS hurting for Earth quanta, which, when you consider how driving a force Earth is in this deck, is simply not acceptable.  One thing about the current incarnation of AI3 is that there is an abundance of CC, so when you're relying on a creature to provide a great deal of your Earth quanta, you can get yourself in big trouble.  This is not something that should happen when playing a deck that hits as hard as this one does.  I wanted to keep the teeth of the deck, but still keep in mind the EM condition that you set.  This is what I came up with as a possible mod for you:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 6rk 6rk 6u3 6u3 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 7ai 7ai 7ai 7dm 7jv 7n7 7n7 7te 80a 80a 8pj


I left those Novas unupped on purpose, with the intention being to get your deck off and running even faster.  The Thunderbolts and Shockwaves are dual threats, as they can obviously work either as necessary CC or be used to deliver a final blow.  You not only retain the same rate of EMs from the prior deck, but you also improve upon it with the addition of Liquid Shadow.  The one thing that this deck is truly vulnerable to are either Dimensional Shield or Wings, either of which can be devastating to this deck.  Depending on what you find yourself running up against, the Liquid Shadow can always be switched out for an Improved Steal to help with just a touch more PC.  With as hard as this deck hits, that should be all you need to not only rush quickly, but EM fairly regularly, also.
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein
“Those who dwell among the beauties and mysteries of the earth are never alone or weary of life.” - Rachel Carson

Offline Bhlewos

  • Sr. Member
  • ****
  • Posts: 680
  • Reputation Power: 10
  • Bhlewos is taking their first peeks out of the Antlion's burrow.Bhlewos is taking their first peeks out of the Antlion's burrow.
  • Cautiously returning to the game
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg372353#msg372353
« Reply #4 on: July 27, 2011, 08:46:25 pm »
#1: I often found my Titan and Shield stolen or Deflagged, becoming a liability rather than help. With the new "smarter" AIs, I think this deck has become relatively slow in comparison. I actually lost once in a ten-game trial because my Firemasters were too slow in building up damage. Another problem I encountered was lack of fire quanta. I'd suggest replacing some Towers with Pendulums, replacing one Firemaster and the Shield (and maybe the Titan?) with Explosions, and it should be more efficient in dealing with the new AIs. I often didn't need the Unstoppables, but a couple of times they came in handy in ending the game a few turns earlier, so I kept them in.

This is my variant build:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 745 745 745 74a 74a 74a 74b 74b 74b 74c 74e 74e 74e 74e 74e 75m 75m 75m 75m 75m 75m 75m 7dm 7dm 8po


#9: I found the inclusion of Life was a distraction -- I couldn't get my cards when I needed them, often holding several Heals and the Jade Shield in my hand -- the latter usually couldn't be played till late in the game because there was so little :life generation. So I went full Mono and ended up with this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 744 744 744 744 744 744 746 746 746 746 746 74a 74a 74a 74c 74i 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 75m 8pl

The SoGs, while slower than the Heals, actually worked better. The Overdrived Armagios takes time to work, anyway, so using slow and steady healing versus instant healing actually helped in this case.

Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg372365#msg372365
« Reply #5 on: July 27, 2011, 09:22:13 pm »
for deck #10 I suggest at least using  :air quanta, either wings, which will give you more EMs since you already have some spiders in there,
or a wyrm, which will give you more attack power. For the  :air card I suggest dropping a weapon, since you have three of them.

The same goes for  :light. I suggest putting in a crusader, which can copy the ability of your weapons, thus increasing your healing or copy one of the enemy, if you don't have a weapon.

maybe you can do something with  :entropy too. It might get in the way of using your Snovas, but on the other hand you do have mark of  :entropy. You can try chaos power for buffing or maybe use a werewolf.

Offline UTAlan

  • Hero Member
  • *****
  • Posts: 1802
  • Reputation Power: 58
  • UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.UTAlan is truly a Titan, worthy of respect and acknowledgement.
  • Immortally Aether
  • Awards: Slice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeReviver of the WikiWar #6 Winner - Team AetherSlice of Elements 3rd Birthday CakeSecond Budosei of BudokanSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg372732#msg372732
« Reply #6 on: July 28, 2011, 04:44:02 pm »
2.
Code: [Select]
7jr 7jr 7jr 7jr 7jr 7jr 7jv 7jv 7jv 7jv 7k1 7mt 7mt 7mt 7mt 7mt 7mt 80b 80b 80b 80b 81q 81q 81q 81q 81q 81q 81q 81q 81qNice deck idea. It does seem to be a little tight on :light quanta as it i. You'll probably end up with a Pegasus or two in your hand that you are waiting to get into play. I would try swapping the mark to :aether and switch the pends over to :light. You could even convert two of the pends into Towers, since you are already making plenty of :aether quanta. This ought to give you a nice quanta balance in the deck. You could consider dropping the Morning Glory or one of the Pegasi in exchange for a Sky Blitz to go for a big last hit, but that would probably be a difficult scenario to set up (enough air quanta, enough pegasi in play, one card from thirty in your hand, opponent low on hp), so probably not worth it. Hopefully this helps. Here is what it would look like with my changes:

Hover over cards for details, click for permalink
Deck import code : [Select]
7jo 7jo 7jr 7jr 7jr 7jr 7jr 7jr 7jv 7jv 7jv 7jv 7k1 7la 7la 7la 7la 7la 7la 7la 7mt 7mt 7mt 7mt 7mt 7mt 80b 80b 80b 80b 8pu

Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg372878#msg372878
« Reply #7 on: July 28, 2011, 10:55:40 pm »
Deck No.7
With this deck you are not aiming to get em's because it is almost impossible, rather you aim for more speed through a poison finish. So what i have done is remove the permafrost shield and also the purify. These two cards did not help win any matches but actually slowed me down so i have switched them for another pendulum and TU. You need as much quanta as possible really quickly so i have added more pendulums and taken out the pillars for more pendulums. This also helps with the quanta balance as before i did not get enough water quanta or if i did i would not get enough aether. By turn 2 if you have a good draw you can have 2 creatures out and on turn three you are able to fractal.

Changing it like i have i went from getting a ttw of around 10, to getting around 8. I won one game in 6 turns. Against the Aether AI you need to get out as much poison damage as possible really quickly other wise you will get shut out. In saying this i didnt lose many against this AI. I hope this helps

Hover over cards for details, click for permalink
Deck import code : [Select]
7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 80b 80b 80b 80e 80i 80i 80i 80i 80i 8pu



Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg372925#msg372925
« Reply #8 on: July 29, 2011, 12:54:51 am »
11.
Code: [Select]
6rk 778 778 778 778 778 778 779 779 779 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 7qb 7qb 7qb 7qb 7qb 7qb
EDIT:I wanna get help with Ai3(more win/EM rate and speed)
I know there are a lot but if you have an idea just use the number,thank.
I tried using this deck, and it seems quanta heavy. I think it can be modified to have more damage potential.

My first result of tinkering this deck was this variant:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 778 778 778 778 778 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 78q 7qb 7qb 7qb 7qb 7qb 7qb 8ps

The damage potential is increased with Antlions being switched for Golems, but I still found it pretty Quantum heavy. After altering a bit more, I got the following:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 778 778 778 778 778 778 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 77j 77j 78q 78q 78q 78q 78q 7qb 7qb 7qb 7qb 7qb 8ps

I added 2 EQs and 1 pillar and removed a precog and 2 pendulums from the previous deck I used. EQs are useful considering the fact they can slow down the opponent early on and prevent him from playing creatures, and later on as well if your opponent manages to get ahead of you in terms of damage - decks that rely on a specific quantum like the Entropy/Death elder's Schrodinger's Cat or the Fire/Water AI's Steam Machines can be shut down by this as well - the AI doesn't usually use their ability unless they have quantum above the ability cost. I left the second variant unspoilered as it's the version I prefer and would recommend playing around with.

Possible Defensive Mod:
-1 Long Sword
-2 EQs
+1 Titanium Shield
+2 SoGs

Titanium Shield can stop lower damage creatures from getting through, which SoGs heal back the damage caused by bigger creatures, which can increase your chances for an EM.

Offline CalinduTopic starter

  • Legendary Member
  • ******
  • Posts: 3874
  • Country: ro
  • Reputation Power: 50
  • Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.
  • Abomination is quite pretty
  • Awards: Slice of Elements 8th Birthday CakeWeekly Tournament WinnerFourth Budosei of BudokanSlice of Elements 7th Birthday CakeWar #9 Winner - Team Darkness8th Trials - Master of EntropyChampionship League 2/2013 2nd PlaceWeekly Tournament WinnerColosseum II Champion7th Trials - Master of EntropyWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday CakeWeekly Tournament WinnerChampionship League 3/2012 Winner6th Trials - Master of EntropyWinner of There Can Be Only One!Slice of Elements 3rd Birthday CakeChampionship League 3/2011 2nd PlaceWeekly Tournament WinnerWeekly Tournament Winner
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg373199#msg373199
« Reply #9 on: July 29, 2011, 05:30:37 pm »
Thanks for all help.
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline Mithcairion

  • Sr. Member
  • ****
  • Posts: 837
  • Reputation Power: 12
  • Mithcairion is taking their first peeks out of the Antlion's burrow.Mithcairion is taking their first peeks out of the Antlion's burrow.
  • Nerf the Shards, Buff the Cards!
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg373253#msg373253
« Reply #10 on: July 29, 2011, 06:42:55 pm »
11.
Code: [Select]
6rk 778 778 778 778 778 778 779 779 779 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 7qb 7qb 7qb 7qb 7qb 7qbEDIT:I wanna get help with Ai3(more win/EM rate and speed)
Well, to be perfectly honest, this deck is never gonna get you EMs unless the AI simply has an absolute faildraw on its part.  However, you can improve the speed of it while simultaneously slowing down your opponent, and thus increasing your score and electrum gain from every match.  Obviously, your deck is designed to rip through its cards as quickly as possible, all while beating your opponent like a drum.  The problem with your deck is that you overproduce time while under-producing Earth.  As a result, you end up having cards just sitting in your hand way too often for a fast beatstick like this.  What I propose for you is something more along these lines:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rs 778 778 778 778 778 778 77a 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 7q4 7q4 7q4 7q4 7qb 7qb 7qb 7qb 7qb 8ps 8ps


It combines your idea of tearing through your deck while using Graboids and other Earthy creatures to destroy your opponent with Rewinds to make whatever they try and throw out at you come out even slower.  This helps to balance out your quanta usage in addition to helping slow down your opponent.  The one real weakness this deck has is Wings.  This can be gotten around, however, if you know how to abuse the AI.  If that AI gets out an Air creature, keep rewinding that in order to keep the AI spending it's Air quanta on playing the creature, rather than playing Wings.  Also, Rewind creatures that do not use Dive, so that way the constant usage of Dive will also slow down the arrival of Wings.
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein
“Those who dwell among the beauties and mysteries of the earth are never alone or weary of life.” - Rachel Carson

Offline agentflare

  • Sr. Member
  • ****
  • Posts: 642
  • Reputation Power: 10
  • agentflare is taking their first peeks out of the Antlion's burrow.agentflare is taking their first peeks out of the Antlion's burrow.
  • New to Elements
  • Awards: Card Ideas In Action WinnerWar #4 Winner - Team Death
Re: Help with my decks pls? https://elementscommunity.org/forum/index.php?topic=25455.msg373386#msg373386
« Reply #11 on: July 30, 2011, 12:20:04 am »
Code: [Select]
7ai 7ai 7al 7am 7am 7dh 7dh 7dh 7dh 7dk 7dk 7dk 7dk 7ms 7ms 7ms 7ms 7n3 7n3 7n3 7n3 7n3 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe
Im going to suggest that you should remove the Brimstone eaters. Why?

You have no way to play a brimstone eater on the first, second and third turn. You have to wait for an FFQ (if you're lucky then turn 1) to produce a Firefly(turn 2) and then one more turn (for the firefly to generate quanta) to finally play one Brimstone eater, which kinda defeats the purpose of having them (because of their cheapness). so drop them, and put in some heals, Fire Spirits, or Deflagration. Heals are better than bonds if you're facing AI3 since you'll usually kill them before your field is full.
Fire Spirits would consume your overflowing  :fire quanta nicely, and Deflags are just as cheap as brimstone eaters and take out any troublesome permanents (like dim shield or Titanium shield).

I'd also switch 1 bond for a heal because heals can provide EMs and generally heal for more. Also, an Improved heal usually provides more healing than a Jade Staff.

So the deck would look something like:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ai 7ai 7ai 7am 7am 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7ms 7ms 7ms 7ms 7n3 7n3 7n3 7n3 7n3 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pn

 

anything
blarg: Mithcairion,Bhlewos,UTAlan,scauduro221095,Zblader,agentflare