(This comment is part of Task III of Phase 1 - Trial of Time)
The big difficulty in fractalling scarabs is that scarab is a duo card. You need
to play them and
to multiply them. The thing is that if you want to use the CC ability of you scarabs you also need
. A gravity mark, as with a Pharaoh deck is excluded as the most critical quanta to deal with is
in such a deck. During last war, team time work on the problem and here is the solution we came up with:
4vj 4vj 4vj 4vj 4vj 4vj 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rq 5rq 5rq 5rq 5rq 5rq 5t2 5t2 5t2 5t2 622 622 622 622 7dm 7dm 7n0
Compared to the trio version, I think it is faster. It suffers some bad draws but not much more than the trio version.
The big bonus is the ability to play some of element cards. It gives you a high versatility, very useful in pvp or in war. In this version, you have a cheap but good shield and PC. The 3 upgraded card are not absolutely needed. It is just better this way because you can play them out of a single nova. You can switch some of the RT or one explosion for some purify if you expect that your opponent plays poison or a mirror shield if you fear a fire or water stall. I also did play with an arsenic instead of a RT. It is nice if you don't expect steal. Another alternative is to play 3 sundial intead of the 3 RT. It give you more time to accumulate the precious
quanta and the higher draw power might provide you the nova you want to play your shield.
The drawback of this version is the number of devour you can perform. As you produce only 6
you will only be able to do it 6 time. Some people play it with 1 supernova in place of a Nova. I don't because it diminish the stability of the build.