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Offline sharpeye410Topic starter

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Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219569#msg1219569
« on: January 07, 2016, 02:17:57 pm »
Hover over cards for details, click for permalink
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4vk 4vk 4vl 4vq 4vq 4vq 4vq 4vq 52h 52h 52k 52n 52n 52p 52p 52r 52r 52r 52v 52v 52v 52v 52v 542 8pj


Hi all,

This is the deck that I've created.  I'm sure it's not original, but I couldn't find anything on the forums that did what I wanted.  The idea is to use Cats to power the death effects.  When the cards are right, a pair of cats are usually enough to power the Boneyard, a Bonewall and build up a Vulture for a heavy hitter.

Unfortunately, I've been struggling with working it at level 3.  I win ~90% of the time in level 2.  I'm not sure if I don't have the right combination of cards or if the concept is not really viable.  I currently have 300ish electrum to spend on cards at the moment.

Any suggestions are appreciated.
« Last Edit: January 07, 2016, 02:26:13 pm by sharpeye410 »

Offline Zyardran

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Re: Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219570#msg1219570
« Reply #1 on: January 07, 2016, 02:23:39 pm »
Hmm,
Try -3 mutations, -2 plagues, +2 bonewalls, +3 pends, and take a few entropy pillars out

Other than that it looks good :)
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Re: Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219574#msg1219574
« Reply #2 on: January 07, 2016, 02:52:05 pm »
Hello, the idea behind this deck is pretty good, but it seems that it's not focused enough.
First off, you are not using cards that take full advantage of the strategy, Vultures can quickly ramp up powered by some cats and Soul Catchers allow for more dragons.
Secondly, the quanta balance is a bit off, you definitely don't need that much entropy quanta.
I ended up with this version of the deck, it has 31 cards to deck out 30 card decks in case you can't seem to find the killing blow:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52h 52k 52k 52k 52k 52k 52k 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


Of course, the deck can be changed depending on how you like it, but this is a good base.
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Re: Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219595#msg1219595
« Reply #3 on: January 07, 2016, 08:23:54 pm »
Howdy  :) and welcome to the forums

Calindu's revision looks pretty good--give that one a whirl see how it treats you. A common pitfall when first designing decks is to want to include EVERYTHING that you can into the deck--but remember that the more cards there are in your deck the less reliable your draws will be.

Unless you're running a pure hardcore stall deck try to limit yourself to 30-32 cards. Anything that isn't directly contributing to your strategy should go.

Offline sharpeye410Topic starter

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Re: Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219608#msg1219608
« Reply #4 on: January 07, 2016, 09:34:22 pm »
Hello, the idea behind this deck is pretty good, but it seems that it's not focused enough.
First off, you are not using cards that take full advantage of the strategy, Vultures can quickly ramp up powered by some cats and Soul Catchers allow for more dragons.
Secondly, the quanta balance is a bit off, you definitely don't need that much entropy quanta.
I ended up with this version of the deck, it has 31 cards to deck out 30 card decks in case you can't seem to find the killing blow:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52h 52k 52k 52k 52k 52k 52k 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


Of course, the deck can be changed depending on how you like it, but this is a good base.

This has made a big difference.  I'm regularly getting wins in level 3 now.  Thanks!

Question: Why no Boneyard?

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Re: Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219609#msg1219609
« Reply #5 on: January 07, 2016, 09:40:50 pm »
Boneyard has different weaknesses than Vulture, and for the most part they're more common. PC, mass-CC and small shields all make the offence of Boneyard completely useless. Additionally, some games it will fill up your field and you won't be able to play higher-impact cards. Graveyard is an enormous improvement and the mass-CC weakness can help feed your BW with either card, so it's an alright replacement for Vulture, but its advantages rarely come into play.

Cat decks can be customized a fair bit. I enjoy a version with Purple Nymphs and Arsenics, for instance. Cal's particular build is good for stallbreaking, but struggles with shields and though it's pretty fast, it could be even faster.
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Re: Help with duo Entropy/Death deck https://elementscommunity.org/forum/index.php?topic=60912.msg1219678#msg1219678
« Reply #6 on: January 08, 2016, 11:11:36 pm »
Hello, the idea behind this deck is pretty good, but it seems that it's not focused enough.
First off, you are not using cards that take full advantage of the strategy, Vultures can quickly ramp up powered by some cats and Soul Catchers allow for more dragons.
Secondly, the quanta balance is a bit off, you definitely don't need that much entropy quanta.
I ended up with this version of the deck, it has 31 cards to deck out 30 card decks in case you can't seem to find the killing blow:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52h 52h 52k 52k 52k 52k 52k 52k 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


Of course, the deck can be changed depending on how you like it, but this is a good base.
This has made a big difference.  I'm regularly getting wins in level 3 now.  Thanks!

Question: Why no Boneyard?
To add on to what has been said, boneyard rarely sees any real usefulness outside of mirror matches or the rare mass cc heavy deck. 1/1s are just terrible for offensive pressure, and far to easy to stop.
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