*Author

TDenverFan

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg231176#msg231176
« Reply #12 on: December 23, 2010, 01:42:34 am »
Yeah, I witched out the 2 hourglasses for a death and earth pendulum. My record, since the changes, is 9-1 on AI2

LongDono

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg231228#msg231228
« Reply #13 on: December 23, 2010, 03:24:08 am »
Another mummy. It has a fair amount of attack so 6 is good and you will draw them more.
Take dagger out for a long sword.
What do you have the gravity pendulums in there for?
well, no rares implies for me no upgrades.

furthermore, this deck is going to be really slow...no way around that, imho.

my ideas:
- increase cards to 35-40 (prevent decking out)
- take mark of gravity, remove all grav pends -> mark should give you all quanta you need.
- add 1-2 catapults, for late game damage
- add some scarabs - 3-4?
- add 2. time shield - you need one early to stay alive
- 6 mummies is a must - remove dagger as mentioned before
- add one or two hourglasses - needed to speed up deck
- maybe add 1 chimera for a late game surprise ;)
- maybe 1-2 momentums to bypass enemies shields - deck lacks permanent control^^
- dont know about quanta balance...you might try mostly deaths pends...but i would probably use about 60% death pends and 40% time pillars...

the resulting deck isnt as much focussed as the current deck, but i think it would be more flexible...
I did not say to upgrade anything..... wait is longsword the upgraded one? Whatever people should know what I ment.

Also why add catapult? It is a pointless card for most of the match. Unless you have a deck that makes good use of it you are better off at pressing the space bar than playing a catapult.

funplay

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg231353#msg231353
« Reply #14 on: December 23, 2010, 09:19:36 am »
Also why add catapult? It is a pointless card for most of the match. Unless you have a deck that makes good use of it you are better off at pressing the space bar than playing a catapult.
If you take a look at my later posts, you will see, that i agree. I just knew, that Osiris puts a trebuchet to good use and therefore made the suggestion.

Furthermore, this deck has a serious problem with shields. I lost one game due to early titanium shield...thats were a single catapult could help a bit...but i think the now implemented momentums are a better solution.

Offline Ekki

  • Hero Member
  • *****
  • Posts: 1425
  • Country: ar
  • Reputation Power: 0
  • Ekki is a Spark waiting for a buff.
  • Not-so-young Elemental
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg231854#msg231854
« Reply #15 on: December 24, 2010, 12:53:26 am »
Keep it focused. Maybe 1-2 momentums for Titanium Shields, but this deck is already slow to have more situational cards...

I say Bone Shield instead of Procastrination (or maybe both, lets say 1-1), since Procastrination isn't very good for stalling. But it's just my opinion :D

TDenverFan

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg231944#msg231944
« Reply #16 on: December 24, 2010, 03:03:18 am »
I like the Procrastination, because it prevents creatures from using abiliteis, which prevents them from making themselves harder to eat by using growth, quintessence, etc.

Offline Ekki

  • Hero Member
  • *****
  • Posts: 1425
  • Country: ar
  • Reputation Power: 0
  • Ekki is a Spark waiting for a buff.
  • Not-so-young Elemental
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg232017#msg232017
« Reply #17 on: December 24, 2010, 04:46:40 am »
Quint can be used anyways, and there are very few cases where procastrination can be better for stalling...
Since you'll be killing lots of creatures, any growth will be enough to bypass it (unless momentumed, and IDK, but I think there isn't any growth-quint-momentum AI3), since any other creature brought to the field will be killed ASAP.
And the problem behind Procastrination is that the first blow of the summoned creature won't be blocked, so a 10 atk dragon will attack you when you are filled with 2/15 (aprox) scarabs and kill you no matter why...

funplay

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg232141#msg232141
« Reply #18 on: December 24, 2010, 11:34:39 am »
Keep it focused. Maybe 1-2 momentums for Titanium Shields, but this deck is already slow to have more situational cards...

I say Bone Shield instead of Procastrination (or maybe both, lets say 1-1), since Procastrination isn't very good for stalling. But it's just my opinion :D
my...of course^^ i would start testing 1-1, but maybe even 2-3 bone walls are the way to go^^

edit: tested it...i think this works better then before:

Code: [Select]
52g 52g 52g 52g 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 55q 55q 576 576 576 576 576 5rk 5rk 5rk 5rk 5rk 5rk

TDenverFan

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg232188#msg232188
« Reply #19 on: December 24, 2010, 02:34:03 pm »
Code: [Select]
4t4 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 542 55q 55q 576 576 576 576 576 576 5rk 5rk 5rk 5rk 5rk 5rk 5rq 5rq 5rq

I tested it, and I agree. Bone Wall>Procrastination. So, this is the current deck I have. It tops lv. 2 99% of the time (I lost to them once, but that was with the starting deck on page 1). Lv. 3, it's ok against. Wins 2/3 times, or so.

funplay

  • Guest
Re: Help With a Mummy-Reverse Time Deck https://elementscommunity.org/forum/index.php?topic=18099.msg232522#msg232522
« Reply #20 on: December 25, 2010, 02:24:46 am »
well, then...sounds to me this deck idea is as good as it can get....have fun with it :)

edit: just took a closer look at your version... i made the experience in most games, that the deck lacked the necessary death quanta at the beginning...therefore you might to test removing some pendulums in favor of bone pillars...for me it made the faster...

 

blarg: