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indignation

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Help, Wall deck https://elementscommunity.org/forum/index.php?topic=3902.msg37729#msg37729
« on: March 13, 2010, 08:08:45 pm »
Requesting some feedback on my deck.

Guiding principles:
1)  make a defensive wall, and survive to deck-out the opponent.
2)  target is FGs.  it'd get rolled by humans
3)  minimum upgrades.

(http://www.screenshotdumpster.com/view/m7Gbd52293/walldeck)

Deck, when completely set up:
Fallen elf + 1 malignant cell, quinted + maxed malignant cells +/- mutants on my side. 
2 empathy, eternity, titanium shield and pillars,  all enchanted
optional shard or hourglass enchanted, depending on which i needed first.
if possible, malignant cells on the opponent side too.

small hitters will be nullified by shield + healing
heavy hitters will be mutated.

General problems I see:
1)  Death before setup. 
2)  some imbalance in quantum use.
3)  too many shields, and getting the wrong one can sometimes really suck.
4)  takes forever, but that's part of the strategy  :))

and yes, anyone with rain of fire/plague/etc will kill this.

Offline plastiqe

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Re: Help, Wall deck https://elementscommunity.org/forum/index.php?topic=3902.msg37771#msg37771
« Reply #1 on: March 13, 2010, 09:12:12 pm »
Well, I'm sure you'll hear this from everyone but 60 cards is a lot.  60 cards definitely too much if you're going for a combo deck.  If your strategy is to get Alfatoxin and Elf set up, then that is 3 cards out of 60 and most games you probably won't even see either until it is too late.

I think for a deck like this too work you'll need more reliable creature control, because 1 Elf, 1 Anitmater and 1 Eternity aren't gonna cut it against any FG that can play 5-10 creatures in the first few turns.  Sure you can stall with dials and dimensional shield for a while but once those run out you're still gonna have to deal with whatever the AI has played.

PuppyChow

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Re: Help, Wall deck https://elementscommunity.org/forum/index.php?topic=3902.msg37787#msg37787
« Reply #2 on: March 13, 2010, 10:22:15 pm »
As he said, the deck's very big, and to be honest these types of decks generally look much better on paper than they really are.

And false gods (almost all of them) can get much more than 61 damage (the max amount you can heal with that) per turn. And you won't be able to stop the damage. That's assuming you get every card exactly when you need it, which probably won't happen.

In addition, FGs usually start pretty fast and you won't have time to set it up.

You're better off using SG's almost unupped deck probably.

 

blarg: