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Help On deck https://elementscommunity.org/forum/index.php?topic=738.msg7062#msg7062
« on: December 15, 2009, 10:10:04 pm »

I didn't get a chance to really test these decks out, but here's my thoughts.

Unupgraded deck: FFQ+Mutations for damage; Empathic Bonds for healing; Fallen Elf for creature control; Mark Entropy



Upgraded deck: FFQ+Feral Bonds for damage and healing; Eagle Eye's for creature control; Explosions for Permanent control; mark Air probably (sorry, no mutations since you only have two kinds of quantums).  Edit: Actually you have 3 (the fireflies add another source of quantum).  You could replace those Explosions with Fallen Elves or Fallen Druids depending if you wanted more creature control or better mutations, but you'd lose permanent control.  You'd need to change your mark to Entropy.



Rainbow deck: Pretty similar to a False God deck but streamlined.  Probably not too effective unupgraded (and maybe not effective even upgraded; i didn't do any testing).  Sundials to help save your butt while you build up enough quantum to play your cards; Otyughs, Rain of Fire, and Fallen Elves for creature control; Bonewalls for protection; Empathic Bonds for healing; FFQ+mutations for damage; Parallel Universe for your FFQ so you can quickly have two in play.


Hope that at least gives you some ideas.



mephisto_

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Help On deck https://elementscommunity.org/forum/index.php?topic=738.msg7063#msg7063
« Reply #1 on: December 15, 2009, 10:10:04 pm »

Thanks for the help: I'm going to try taking out the Anubis, Owl, Dimensional shield and boneyard. I'll try keeping the steal and blessing because, otyughs are useless when they can't eat, for example v. dragons, so blessings help, and steal prevent weapons from killing the FFQs, which are crucial, and making otys useless: 1 def. means it can't eat anything, and perma destroyers mean no quantums for mutations and FFs. Also I removed novas, because all of the sundials should be enough. So now I have: element life:
 Quantum Pillars 12

FFQ 3
Oty 2
bonewall 1
fallen 2
empathetic 2
blessing 2
steal 1
parallel universe 1
sundial 6

record against elders so far:
1 time + aether mastery
1 water/poison loss: possible solutions: purify/ more FFQ's for help on empathetic bonds: I didn't draw an FFQ until my last turn
1 Air/light: mastery
1 Time: mastery


Also @ Scdr: ty: Its now 30 cards, still only bone walls, and hopefully the sundials will work.

mephisto_

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Help On deck https://elementscommunity.org/forum/index.php?topic=738.msg7064#msg7064
« Reply #2 on: December 15, 2009, 10:10:04 pm »

thanks, I haven't made it yet, that was a mistake, i guess I'll have to decrease the amount of everything: so 6 and less of everything else too. Also, should I add a shield, and what element should I be?

Scdr

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Help On deck https://elementscommunity.org/forum/index.php?topic=738.msg7065#msg7065
« Reply #3 on: December 15, 2009, 10:10:04 pm »

Playing versus an elder elemental (level 3), your games won't last long enough to draw all those 50 cards you've got in this deck. By choosing more cards than necessary (-> 30) you just give the control over what you're going to draw to randomness. Against anything but the False Gods (and possibly, but not very likely, T50) you want to have a deck of 30 cards for most reliabilty possible - you won't deck out anyway.

Concerning the shields: There are already 2 Bone Walls, 2 Dimensional Shields, 3 Sundials and 2 Empathic Bonds in your deck. Any of those cards will grant you more than enough defense / survivability to win. A Bone Wall and the 2 Bonds would rend a large amount of masteries, too. You may want to drop a large part of your defense while decreasing your overall amount of cards.

The Quanta used is a major problem of this deck: You'll need a large amount of Air Quanta to play all those 6(!) FFQs and an even larger amount of Nature Quanta to supply the FFQs and Fallens. On the other hand you'll want to have a few quanta of all kinds to actually be able to use the mutatants' abilities. I could imagine this to work with Emerald and Wind Pillars, an Entropy Mark and 6 Supernovas. Though this doesn't grant you that much of each quantum, it may be sufficient. Then again - I'm not really that experienced myself, so I'm not sure if this would work. The second disadvantage of this possibility would be that it requires 6 upgraded cards, as novas wouldn't be effective enough. I don't know if you already have access to enough coins to do this?

Help On deck https://elementscommunity.org/forum/index.php?topic=738.msg7066#msg7066
« Reply #4 on: December 15, 2009, 10:10:04 pm »

I'm trying to build a good anti elder deck: with FFQ + Mutations.... Any suggestion: so far I have:

8 FFQ
4 Fallen
3 Nova
2 Bone Wall
2 Bone Yard
2 Oty
2 Empath
2 Dimensional
4 Sundial
1 Owl's eye
1 Steal
1 plate armor
1 anubis

25 Quantum Pillars
How do you have eight Firefly Queens? o-o

mephisto_

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Help On making my FFQ deck a False God farming deck https://elementscommunity.org/forum/index.php?topic=738.msg7067#msg7067
« Reply #5 on: December 15, 2009, 10:10:04 pm »
 I'm trying to build a good anti elder deck Also any ideas on how to upgrade this deck to a good anti god welcome: with FFQ + Mutations etc. 2 losses vs poison, any suggestion, is it worth adding purify? Any suggestion: so far I have: (added quantum pillars)

element life:
 Quantum Pillars 21

FFQ 3
Oty 2
bonewall 2
fallen 2
empathetic 2
blessing 2
steal 1
parallel universe 1
sundial 6

record against elders so far:
2 time + aether mastery & win
3 water/poison 1 win/ 2 loss: possible solutions: purify/ more FFQ's for help on empathetic bonds: I didn't draw an FFQ until my last turn
1 Air/light: mastery
3 Time: mastery & 2 win
1 death/darkness win
1 Life/rainbow: win : but close
1 recorded an hour later and forgot which element: win

 

anything
blarg: