Okay, so I've been playing Elements for a few days now. I started with an Entropy deck because it seemed fun and right now I have a 60-card Entropy/Gravity deck that's based heavily on luck. It's alright for when I just want to play a few matches and have fun, but it's not very competitive. Right now it looks like this:
4sa 4sa 4sa 4t5 4t5 4vc 4vc 4vc 4vi 4vi 4vi 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vk 4vk 4vk 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55n 55n 55n 55n 55n 55n 55p 55t 55t 55t 55u 55u 55u 55u 55u 55u 55v 55v 55v 55v 55v
The idea is to play the Graviton Mercenaries and Fire Eaters as early as possible and either mutate them into something more useful, or use the Mutations and Chaos Seeds to keep enemy creatures at bay. As I said, it's very luck-based.
The Quantum Pillars and Novas help with whatever my mutated creatures turn into, the Armagios are for soaking up damage and the Black Holes are good for healing in a tight pinch. The Gravity Shield is mostly good against units with Growth or certain dragons and the Hammers are there for a bit of extra damage. It's all very haphazard, really.
Anyway, my question is: Is there a way to salvage this build, or should I just forget about it and do something with one of the components (I'm thinking about a Gravity solo deck or something with Time in it, since I have a few Time cards).
Also, hello everyone, this is my first post here.