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Lupinxxx

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Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg354875#msg354875
« on: June 22, 2011, 10:12:07 am »
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I ask some advice for the deck for IA5 and Top50
My deck is based on destroing enemies pilar and absorbing....The problem is that I don't know what cards I have to improve and what cards I have to eliminate....


Thanks

Offline Mithcairion

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Re: Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg354900#msg354900
« Reply #1 on: June 22, 2011, 12:21:34 pm »
A big problem I see with this deck is that it is so fat that you are going to be very prone to bad draws.  Luckily, if you're playing AI5 this isn't a huge deal since many do not rush well.  That being said, I would definitely take more than one shield or none at all, since the odds of drawing one early enough to be effective in a 50 card deck are simply not good enough.  If I were you, I would take out some of the  :gravity cards, namely the dragons as well as your Stone Dragon and Gnome Rider (see shield reasoning) and replacing them all with Shriekers.  While they are not as durable, they are more cost effective and you obviously have the option of burrowing them.  Also, it looks like you have way too much CC in this deck considering your main goal is to deny quanta.  I would say to concentrate on either the Wardens or the Otyughs and if you do decide to roll with the Otyughs then the Wardens can be replaced with Plate Armors.  This will make either your Otyughs big enough to eat almost anything or your Shriekers much more CC resistant.  If you choose to take out the Otyughs and go with the Wardens, my suggestion would be to get a couple of Titanium Shields in here, as they will greatly reduce the damage you take as the Wardens account for larger creatures.

Obviously, however you decide to modify this deck you will have to modify the quanta production, as well.  As it currently stands, you have WAY too much earth quanta and not nearly enough gravity quanta.

Whatever you do, take the deck to the trainer and try it out before bringing it to the game so that way you don't waste valuable electrum while tweaking your deck.  Best of luck!
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kirchj33

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Re: Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg371655#msg371655
« Reply #2 on: July 26, 2011, 09:50:06 am »
To build a bit more on what Mith stated:

You will want to change your quanta production to something more of a pendulum/tower split.  This gives a deck more stability than simply running pillars of two types and hoping to draw each type.  By slimming down the deck and changing the complexion of it some, you can try something like this:

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I dropped the black holes, because without knowing you will face a rainbow deck, their effectiveness is greatly reduced against monos and trios.  I left the amount of upped cards at 12, but switched them so they remain focused on your damage dealers and cards most important for achieving lockdown.  I added pulvy since you had no weapon previously, and its such a great card in many situations that I have a hard time leaving these out when an earth/gravity duo is present.  The biggest contradiction with gravity & pulverizer; however, is that many of gravity's cards ignore perms already, thus decreasing the need to remove them from the game. 

Offline ZephyrPhantom

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Re: Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg371783#msg371783
« Reply #3 on: July 26, 2011, 03:38:01 pm »
To start - as the other two have said, you have too many cards. Focus on certain cards that are important to your strategy and remove the extra ones - the dragons and black holes are probably some good candidates for removal.

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Here's something interesting I got while experimenting with possible tweaks for the deck - momentum on Wardens allows you to shave down the enemy creatures HP so the Otyughs can eat them. Golems are your main source of damage, and Plate Armor works with both Otyugh and Gravity Shield. The golems can be left unupped - I used them upgraded as they're faster that way and can hold off more CC with their increased HP.

Changes you can try experimenting with are adding Pulverizer, or switching some of the pillars and golems for Chargers - they have Momentum but lower HP. -Oty, +Gravity Shield could also be helpful against enemies that pack more PC. 

Offline Bhlewos

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Re: Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg372356#msg372356
« Reply #4 on: July 27, 2011, 09:02:09 pm »
I tried out Zblader's proposed deck in the trainer and it worked great. I still can't get over the Warden + Momentum thing, Warden just keeps surprising me.

I used Elite Otyughs, which largely eliminated the need for Plate Armor. It also further trimmed down the deck, making it faster and more efficient. I also replaced some of the Towers with the Pendulums -- more reliable quanta generation, and no noticeable change in speed from ten games of testing.

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Another change you might notice I made was the removal of Gravity Shield. Like Mith said, you should either have multiple copies of the shield or none at all, and I chose the latter option. Due to the random nature of the AI5 (or 4 now), I think this should be a safe change, what with increased speed and efficiency over those few games where the Shield could have come in handy.

Despite kirchj noting that Gravity creatures tend to ignore shields, I found in a couple of the games that the Golems (the main damage output) were slowed by the shields, forcing me to use Momentum on my Golems (though you really only need one Momentum'd Warden to really get the CC combo rolling). Again, semi-random nature of the Halfbloods should help, but shields are much more common, so I think you may benefit from adding two or three Pulverizers in there.

Offline TheCrazyMango

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Re: Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg372366#msg372366
« Reply #5 on: July 27, 2011, 09:22:33 pm »
*cracks knuckles*
Ok, i love the fact that you put wardens in this deck. why? because i think it fits well in a denial deck like this. personally, i love comboing wardens with the gravity card unstoppable, which gives it +1/+1 and ignores all shields. With this being used on warden, it can now do 1 damage to the target creature. and keep it from attacking for a turn, This will be great in the arena if you can pull out the combo on turn 2, because then you can pwn any lava golems and phoenixes that you find.
Cards and why i put them in,
unstoppable, to combo with warden to pwn creatures
gravity force, in case you get a big creature, use it with the golems to kill it quickly
steel golem, for damage
pulverizer, for permanent control, is a must for all earth gravity duos
quicksand, to keep with the theme of this deck and for denial
wardens, to combo with unstoppable
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Re: Help For A Deck Please https://elementscommunity.org/forum/index.php?topic=27839.msg374502#msg374502
« Reply #6 on: August 01, 2011, 11:20:08 pm »
After some testing, I found that I liked this slimmed-down, modified version of your deck.

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Though it's been said many times many ways, way too many cards in what you had, so I tried my best to bring i down to 30, and succeeded.

Changes:

Goodbye, BH, Dragons, Chargers, EQs, Wardens. No room for you in the new deck, alas.
Steel Golems: Nice solid hitters, at a respectable 6 damage and monster 9 hp for just 4 :earth, these are the backbone of your damage.
Antlions: Like Golems, only less so in about every respect (Aside from cost: damage, they win that).
Added Shield: 2 out of 30 is much, much better than 1 our of 50, so I made it so. Might have considered adding another if the shield was better.
Elite Oty: I took in your 12 upgrades and made sure not to go above that, but Otys, along with Antlions, and something that really needs that upgrade to be as strong as it can be. Along with your Gravity Shields, these ensure that your opponent's creatures don't damage to get to your hp.
Pulvies: Well, :earth/ :gravity duo, hard to resist putting these in, as they help ever so much against everything your Otys and Shields cannot handle. I am aware, though, that these are rare, so if you don't own any, replace them with Momentums, Wardens, or whatever you desire, so long as it's not too expensive.
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