5 life dragons huh? For the arena? Oh the options!
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5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c9 5c9 5c9 5c9 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5li 5li 5lm 5lm 5lm 5lm 8pn
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61o 61o 61o 61o 61t 61t 61t 61t 61t 61u 61u 624 624 624 624 624 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 8pu
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5od 5od 5od 5od 5od 5od 5og 5og 5ol 5ol 5op 5op 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 8pr
The first deck is a simple “creation of life”, light-life rush. It relies solely on the backs of hoping your opponents can not react fast enough to your massive damage and the ability to mass produce life through the rustlers. Miracle will keep you alive through a counter-rush. Sanctuary will keep your quanta intact, as best it can.
The second deck is a creation of my own used to grind AI4 that would translate easily into the arena. Silence keeps you on the up and up advantage-wise, scorpions amass quick early damage and the dragons push them over the top. PC will ruin your stall, but you should be quick enough to not have to rely on it too heavily. It’s a bit of a heavy deck, but that’s what happens with such expensive cards. Since there are only 4 types, it adds to the consistency.
The third deck is a fun life-air rush. Dragonflies fed with adrenaline produce massive air quanta, fueling the owl’s eye, sky blitz. You should overwhelm your opponents before they can shut you down.
All three of these decks the computer should play fairly optimally. Gaining a 2x, 3x mark will help bring the dragons out much quicker, more owl shots, blitz faster, silence on turn 2; double draw gives you crazy card advantage. The rush decks do not need much more HP, but doesn’t hurt. Upgrade what is available to you. I propose the only “necessary” upgrades are the dragonflies in the third deck. That cost decrease and power bump is huge.