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Offline sinyorTopic starter

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Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1119408#msg1119408
« on: January 05, 2014, 09:06:20 pm »
I had the idea to replace the quints in Sow/reflect with anubises and build the deck around them. But since anubis has really high quanta cost, many time towers are needed so the deck gets really big when I fill in all cards that may be relevant for the deck to work well. I tried to tweak around with SoR and such, but the results were never statisfying. So, after some tweaking around, this is the last version I came up with. Still far away from good, but maybe there is something that can change this.
Hover over cards for details, click for permalink
Deck import code : [Select]
5lg 5lg 5lg 5lg 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q7 7q7 7q7 7q7 7q7 808 808 808 808 816 816 816 816 816 816 8pq

Any ideas are approved.

Offline serprex

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Re: Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1119432#msg1119432
« Reply #1 on: January 05, 2014, 11:53:52 pm »
The problem is that you don't have wisdom on a stick, so quint on a stick isn't worth the cost of Anubis

Offline neonshadow123

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Re: Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1119570#msg1119570
« Reply #2 on: January 06, 2014, 02:14:12 pm »
what if you added hourglass? sure its more time quanta, but it will let you get your hand out faster. maybe its worth it. but I like the idea of the deck a lot!
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Offline Gandora

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Re: Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1119584#msg1119584
« Reply #3 on: January 06, 2014, 04:46:12 pm »
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6u3 6u3 6u3 6u3 6u3 6u3 77i 7gk 7h1 7h1 7k0 7k0 7k0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q7 7q7 7q7 7q7 7qu 7qu 816 816 816 816 816 816 8pj


Not sure how to speed it up. You might want to fit in dials, because it gives you draw (so they kind of would not increase your deck size) and stall.
As of now the setup is still quite slow, so against creature spam you either have to stall/draw more -> sundial
or maybe put in more inundiations, rewinds, shockwave.

If your enemy is slow and you got the dmg advantage you can increase it by SoWing your own anubis.

Little weakness is that 1 SN = 1 SoW. So if you use the ability without SoR you can't cast one SoW. Which is alright if you draw inundation.

If you face aether, remember that immortal creatures don't they from inundation.

PA is for towers, HG or Inundation. Whatever you need most.

Hope the deck helps you to improve your idea :)

Edit: Btw, it's intended that you need two turns to cast SN. You need :time quanta before hand anyway and your enemy has to play creatures and all. So a first turn SN is not that useful anyway.

Edit2: Seems to do nicely against AI4 so far. Went 6-1.
« Last Edit: January 06, 2014, 04:52:42 pm by Gandora »
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Offline sinyorTopic starter

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Re: Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1119593#msg1119593
« Reply #4 on: January 06, 2014, 05:43:39 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 77i 7gk 7h1 7h1 7k0 7k0 7k0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q7 7q7 7q7 7q7 7qu 7qu 816 816 816 816 816 816 8pj


Not sure how to speed it up. You might want to fit in dials, because it gives you draw (so they kind of would not increase your deck size) and stall.
As of now the setup is still quite slow, so against creature spam you either have to stall/draw more -> sundial
or maybe put in more inundiations, rewinds, shockwave.

If your enemy is slow and you got the dmg advantage you can increase it by SoWing your own anubis.

Little weakness is that 1 SN = 1 SoW. So if you use the ability without SoR you can't cast one SoW. Which is alright if you draw inundation.

If you face aether, remember that immortal creatures don't they from inundation.

PA is for towers, HG or Inundation. Whatever you need most.

Hope the deck helps you to improve your idea :)

Edit: Btw, it's intended that you need two turns to cast SN. You need :time quanta before hand anyway and your enemy has to play creatures and all. So a first turn SN is not that useful anyway.

Edit2: Seems to do nicely against AI4 so far. Went 6-1.
I really like your idea. However, I think some cards would rather slow the deck down than making it better. So,obviously based on your idea, I came up with this:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 7ee 7ee 7ee 7ee 7k0 7k0 7k0 7q0 7q0 7q0 7q0 7q0 7q7 7q7 7q7 7q7 7qu 7qu 816 816 816 816 816 816 8pj

With the addition of SoBra the deck becomes faster and more efficient, and you can get the combo out earlier, IMO. I decided to try it out on a FG for the lulz, and managed to get a close win against Rainbow, probably got lucky.
« Last Edit: January 06, 2014, 05:45:24 pm by sinyor »

Offline Gandora

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Re: Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1119995#msg1119995
« Reply #5 on: January 08, 2014, 07:24:55 am »
Hm... I was in doubt whether to use SoB because it also gives cards to your opponent and you can at max stop 6 creatures that's why I tend to use HG, Precog or Sundial. But if it works it's okay ^^ I just had the idea that as for CC, you could use 1 Pandemonium, which will take you 5 turns to cast, so it's good in midgame when your opponent might have some creatures you could not stop yet.
With draw power I think you can afford to make it 31 cards. Other possible cards would be 1-3x rewind (best with sundial or HG maybe?), plague and 2xthunderstorm.

In case you improved the deck further, please let me know :)
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Offline CuCN

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Re: Halp. https://elementscommunity.org/forum/index.php?topic=53231.msg1120191#msg1120191
« Reply #6 on: January 09, 2014, 05:20:11 am »

 

blarg: