Thanks for replying
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and such a long post...
Gotta start quoting then,
hmmm...ok...you want to keep the mindgates...ok
things that came to my mind:
- 2 hourglasses is bit few for a deck of this size...you might consider adding 1-2. Even if you dont use em all, they still draw PC and you really want to have one asap.
- 2 quints, but only one creature...but you probably want to have 1 for a mindgated one??
- the single crusader is in there for fun? cause 1 in 41 makes him quite unlikely to be drawn early...
Haha, yes, iknow it isn't ecxactly great, but every match is different, and this is more for using after i'm all lame by Ai3 grinding and want to have some fun (loosing isn't fun, so hey, thats why it needs to be somewhat good
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)
-Hourglasses; I might add another, but i do have some problems with time quanta, it's a bit high, and used a lot.
-Quints; they are indeed ment for some strong creatures gained by mindgate, gotta be lucky tho'
- The crusader is for fun/trying out new cards/have both eternity and pulverizer on the field, or two of a kind if neccesary.
- the solar shield is for early game defense or for light quanta in there? if its in there to fuel the crusader, i would simply skip both...not strong enough (though still fun...
)...if you are looking for early game defense then a fog might be more effective or even a second permafrost (my personal favorite, i even skipped bone walls)
- a single quicksand wont make a big difference...if you draw that in your initial hand...fine thats helpful. But in late game its just a dead card.
- same for a single explosion...too much luck needed and you already got 2 steals
- there is no such thing as solar shield
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perhaps u confused with reflective shield, which is in there for bolts, can take it out i suppose, fog would be a good idea, as i don't use air.
- i removed quicksand, came to the same conclusion
- yh i know, the steals are more helpfull, but more expensive as well, and i got to mix the elements, so i'm not sure for what to replace him tho.
- i wonder about the decks ability for CC...its lacks the punch of CCYB (quinted lava destroyer rocks) or the ability of CC by quinted oty...sure 2 antimatter and a fire storm, ok. but i would either add some seriuos threat of your own (big or growing creature) OR a reliable, permanent source of CC...furthermore, bone wall is only really great when combined with some reliable CC
- 4 mindgate is a lot...unless you draw your aether towers, i imagine that its hard to run more then one...3 might be enough?
Maybe i can replace the explosion with an lava destroyer? then i'll use both quints as well
The antimatter help for the big critters, the shields for the low, and the SoG for the middle, tho you are right, maybe i'll add an oty in the future,
Bonewall is only ment for stalling tho, didn't know what to put in for death,
I personally never had problems with the mindgates, in the ~40 matchs i played never had any quanta problems, so i keep them
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so, to put it in a nutshell, things i would do:
- 1 quicksand
- 1 explosion
- 1 mindgate
- 1 solar shield
- 1 bone wall
+ 2 hourglass - faster draws
+ 1 otyugh - reliable CC
+ 1 pulverizer - simple more useful as explosion
+ 1 permafrost - you want to have one asap
wiht these changes the deck should feel quite the same, but a bit more focussed...
concerning coming upgrades: i would go for the antimatters - the difference between 8
and 6
is really important especially as you dont have entropy mark...early antimatters are often enough lifesavers!
Did the following:
- 1 Quicksand
- 1 Explosion
- 1 Reflective Shield
+ 1 Fog Shield
+ 1 Lava Destroyer
What's your main source of damage?
I don't think relying on your opponent is good enough.
So that will be my quined momentumed lava destroyer then
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Thanks for replying
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I'll edit the main post