7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dm 7dm 7dm 7dm 7dm 7dm 7dn 7dn 7do 7do
At 48 cards, this deck
is slow. But with 30 Fire Towers, you will have enough fire quanta to play any cards you do draw.
Main weaknesses are rush decks, Immortal creatures (essentially Otyugh), and permanent control.
I made this mainly for PVP, or for trying out in trainer Top50. It is too slow to be an effective Elder/Halfblood farmer, as it has no draw power and no heal/ stall (the shield is only for immortal creatures).
Finally, the reason behind the card choices:
- Towers: Quanta production, of course!
- Fire Lance: Main damage dealer.
- Shield: Your only protection, works great to crush RoL/Hope.
- Fahrenheit: Second damage dealer, if you run out of Lances.
- Explosion: Permanent control.
- Fire Storm: Crowd control.
Any ideas on how to slim it down, or to make it an efficient elder farmer? (I know the towers make up almost all of the deck, but their the main power behind Fahrenheit and Fire Lance.)