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midg3333

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gravity-life-earth devour deck https://elementscommunity.org/forum/index.php?topic=3527.msg31389#msg31389
« on: March 02, 2010, 09:13:38 am »
ok, so the idea is this:
basilisk blood grants 20 extra hp, but disables the creature for 6 turns... now this would be amazing on anything with devour after it got over the period of being disabled...which is precisely where the life comes in to play. With adrenaline, you can end the effect in 2 turns (not to mention it even helps the oty devour every turn against the time shield (procrastination)).
so that's the general idea of the deck - oty, adrenaline, basilisk blood. Now all it needs is pillar balancing and something to deal damage with  :D

Reddeckwins

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Re: gravity-life-earth devour deck https://elementscommunity.org/forum/index.php?topic=3527.msg34627#msg34627
« Reply #1 on: March 07, 2010, 01:03:26 pm »
Thats a cute deck idea..  ;D

Re: gravity-life-earth devour deck https://elementscommunity.org/forum/index.php?topic=3527.msg35995#msg35995
« Reply #2 on: March 10, 2010, 05:02:55 am »
Not a bad idea for a deck. Just don't make it a total Otyugh, Adrenaline and Basilisk Blood. Throw in something the Otyugh can eat to gain some attack power like a Firefly Queen.

TheMadEvil

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Re: gravity-life-earth devour deck https://elementscommunity.org/forum/index.php?topic=3527.msg36017#msg36017
« Reply #3 on: March 10, 2010, 06:15:21 am »
only problem i see with ffq is it makes it a 4 element deck...instead why not have a few large creatures (massive dragons, etc) in case opponent has little to no creatures. this deck could also abuse pulvy for perm control, and has access to 3 instant heal spells, if needed

Offline plastiqe

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Re: gravity-life-earth devour deck https://elementscommunity.org/forum/index.php?topic=3527.msg36204#msg36204
« Reply #4 on: March 10, 2010, 07:39:25 pm »
Sounds like a neat trick in theory but it wouldn't really work for anything other that a fun theme deck.  Adrenaline is almost always gonna be better used on an attacking creature, or something with an ability that benifts from having multiple turns.

You could build an effective rainbow and have one or two of each of these cards in it, that way once in a while you might get this combo.   I just wouldn't base an entire deck on it.

 

anything
blarg: