Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: xray1324 on July 29, 2014, 02:15:06 pm

Title: Grabbow deck (Help requested)
Post by: xray1324 on July 29, 2014, 02:15:06 pm
Even though this deck is flexible and strong, I have a feeling it could be better somehow.
I am not looking for suggestions that involve additions of rares or upped stuff
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4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5c1 5c1 5f6 5f6 5if 5if 5og 5og 61q 61q 8pm

Title: Re: Grabbow deck (Help requested)
Post by: Zawadx on July 29, 2014, 02:19:53 pm
Grabbows don't need 6 quantum pillars; 5 is more than enough IMO (you can even manage with 4).

I prefer 5 graboids so that your hand isn't clogged early on, but that's just an opinion.

2 flayers consume both precious :water (for spirits) and :aether (for lightning). IMO scrap them.

You should pack two arsenics if you have them, or a mummy if you don't. 1/2 Momentums are also good.

If there's still a space after that, a blessing or a sanctuary can make good use of :light quanta
Title: Re: Grabbow deck (Help requested)
Post by: Espithel on July 29, 2014, 02:23:17 pm
Any help that someone could give you will only make the deck different, not better.
Most of what Zawa said is down to preference.
I don't think that deck can get any better than it already is.

If I was to change something, I would put in a graviton fire eater instead of a second forest spirit. That's pretty much it. Then you can still have your flayer(s).

blarg: