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ayoth

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Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428653#msg428653
« on: November 21, 2011, 11:43:29 am »
I'd much rather if this was a streak based deck instead of a consistent deck-- 80% winrate where you are sure to lose once every 5 games isn't that helpful for me (not sure whether we can make it a more "risky" deck that will get streaks more often-- also getting to 4-6 rings and losing is really frustrating). I'm aiming this at silver level, but I doubt that will work and will probably do it in bronze instead.
The idea is that this deck can take on any kind of deck, but not necessarily effective. I also want it to be pretty fast, but it doesn't have to be one of those 7 TTW decks. People say they've had lots of luck with grabbix in silver arena, and I decided to modify it a little. I started with a graboid rush like usual, but with lots and lots of editing (and the immo nerf which drove me nuts) I eventually settled with a phoenix/golem combo that doesn't make any sense to me whatsoever but seems to work... This is the deck:
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4vh 4vj 4vj 4vj 4vj 4vj 5c1 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fc 5fc 5fc 5l9 5l9 5l9 5la 5la 5ur 7jp 7jp 7jp 8pm

Testing in bronze arena: 6, 9, 10, 8, 15 (stupid firestall -_-), 9, L  >:(, 7, 7, 5, 9, L, 8, 7, 7, 10, 8, 10, L, 9.
Winrate: 85%
TTW: 8.47
Will be adding more stats soon. In the meantime, any advice? (RoL is there because i'm trying to save up for RoL+Hope, decided to be recourceful!)

Rember

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428657#msg428657
« Reply #1 on: November 21, 2011, 12:01:04 pm »
Not quite sure what the idea behind the dragons is at all, and you can't really call it grabbix without graboids...

I'd go with something like this:

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4vh 4vj 4vj 4vj 52q 58u 58u 590 590 590 590 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 8pm


Feel free to mod it for 3 deflags or 4 novas or whatever.

Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428658#msg428658
« Reply #2 on: November 21, 2011, 12:02:22 pm »
Not quite sure what the idea behind the dragons is at all, and you can't really call it grabbix without graboids...

I'd go with something like this:

Hover over cards for details, click for permalink
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4vh 4vj 4vj 4vj 52q 58u 58u 590 590 590 590 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 8pm


Feel free to mod it for 3 deflags or 4 novas or whatever.
you simply can't call it grabbix without phoenixes

Rember

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428660#msg428660
« Reply #3 on: November 21, 2011, 12:05:46 pm »
I didn't call mine anything. :P

ayoth

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428692#msg428692
« Reply #4 on: November 21, 2011, 01:52:02 pm »
Yeah, the term "variation" is a bit loose.
I do realize I actually get pretty high on earth quanta, maybe switching to 6 golems completely might be it.
Were graboids that useful? I didn't find it to be THAT effective. Why 6 immos to 4 photons? what else to immolate? Gnome riders are actually useful, right?
idioticidiot still idiotic! good job!

Rember

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428694#msg428694
« Reply #5 on: November 21, 2011, 01:55:20 pm »
The gnomes, yeah. Obviously leave them if you don't need the fire quanta, as they are useful. Also graboids are pretty much the answer to everything.

Ekki

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428792#msg428792
« Reply #6 on: November 21, 2011, 06:39:57 pm »
Were graboids that useful? I didn't find it to be THAT effective.
Huh, most of the community agrees that they are. Not by chance Grabbix is the most played anti-Arena deck. Also, 3 :earth 1 :time in 2 turns for 8/10 attack is way OP, not to mention you can leave the Grabbies burrowed if you fear them being killed.
Also graboids are pretty much the answer to everything.
Now about the deck, I always recommended upped gnomes instead of photons. Why? 0 cost* (as photons), 2 hp, earth quanta production (good for Grabbies and Lava Golems) and because they're cuter than an ugly star.

*last time I checked, so 6 months ago :P

idioticidiot still idiotic! good job!
That's harsh. Not to mention you're telling that to a Legendary member with 4 tourneys (weren't they 5?) behind him.

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg428829#msg428829
« Reply #7 on: November 21, 2011, 08:46:08 pm »
those two golden dragons are sort of just sitting there. You'll never get that much quanta to play them. Gnome riders are better than rays of light. You might also want to put graboids in there. They are very powerful and you have a mark of :earth so you can have enough to power them.

Offline Poker Alho

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Re: Grabbix Variation for Arena https://elementscommunity.org/forum/index.php?topic=33981.msg454848#msg454848
« Reply #8 on: January 30, 2012, 04:59:39 pm »
***TRIALS RESPONSE***

Well I'm not sure if Grabbix can still be use to effectively farm the Arena, but I'll give it a shot. However, I can tell you for sure that the "ix" part of it almost certainly needs to be dropped, as sad as that may be. :( I'm not sure that going gung ho on Lava Golems is the best way to go either though. It would certainly use up that Fire quanta, but the entire deck is rather fragile and difficult to balance at that point.

However, we could try to shift the balance a little bit to include more Novae which would allow us to be a little riskier and use more Gnome Riders which can generate quanta to power both Graboids AND Lava Golems, while at the same time be a pretty disposable source of Immofodder. When trying this it's probably best to utilize the Fire quanta on only Lava Golems and the necessary Deflags that make any rush far more deadly.

Trying this can make the deck more unstable I fear, so it may not work out as well as I'd hoped. But in the end you'll end up with something that looks like this. Let me know how it works!
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4vj 4vj 4vj 4vj 52q 58u 58u 58u 58u 590 590 590 590 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 8pm

you could drop 1 photon because you can only have 6 cremations... maybe change it for a nova or a werewolf for more rushing power

 

anything
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