55k 55k 55k 55k 55t 55t 55t 55t 58o 58o 58o 58o 595 595 595 595 595 595 5um 5um 5um 5um 5uq 5uq 5v0 5v0 5v0 5v0 5v0 5v0
Like many of my plans, this seemed like a good idea at the time. In practice however, this deck is still pretty rough.
I would like to use this in pvp1, and in some ways, it is kinda effective. It has some HUGE strategic holes though.
1. With a good draw, I can beat rush decks, but poison is gg for me.
2. Momentum is also gg for me.
3. FARM DECKS- Seriously, I lost to a FARM DECK
Also, people are smart. If I place a gravity pulled voodoo doll, the game SLOWS down like a train-wreck. They don't place cards until they draw something like rewind.
I have been thinking about adding liquid shadows and/or gargoyles, but I would like to hear some advice.
EDIT: Fun fact: the mark is darkness, not just dark