4t3 52g 52g 52g 52g 52i 52i 52i 52n 52n 52n 52p 52p 52p 542 542 542 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c2 5c2 5c3 5c3 5c6 5c6 5c6 5c8 5c8
Blank spots are three death pendulums and two forest scorpions.
The deck works brilliantly when it works. Stacked boneyards and empathic bonds, combined with poisoned creatures, ramp up to a deck that has me gaining 30+ life per turn, while my opponent's creatures don't get to stay out long.
...that's when it works. My problem is that it's absurdly inconsistent. About half the time, I run into a problem, and it's not like it's always the same problem. I end up with creature issues, defense issues, quanta issues, lack of combo cards, you name it. I'm out of ideas for tweaking it. Any suggestions?
EDIT: Offense generally comes from those creatures and early applications of poison. It's not the skeletons that kill in the end, since many decks have shields to stop them.