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Offline StreptoFireTopic starter

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Fracstalkers help https://elementscommunity.org/forum/index.php?topic=55540.msg1152883#msg1152883
« on: August 26, 2014, 09:22:45 pm »
I would like to make this deck work.

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5uq 5uq 5uq 5uq 710 710 710 710 710 710 71e 71e 71e 71e 71e 71e 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pt


I chose unupped nightfalls because they are easier to splash with a mark of darkness.

The problem is that this deck seems to work only sometimes. When it works, it's wonderful - you can put over 30 poison counters on the enemy. But when it doesn't work, I can't do anything.
« Last Edit: August 26, 2014, 09:24:30 pm by StreptoFire »

Offline DeathKnyte

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Re: Fracstalkers help https://elementscommunity.org/forum/index.php?topic=55540.msg1152914#msg1152914
« Reply #1 on: August 27, 2014, 01:27:27 am »
You know, the deathstalker is one of those cards that when you see it, you think it will be so awesome. But getting it to work satisfactorily always involves going through so many contortions, that in the end you kind of give up on it (at least I have).

I'm assuming this is for PvP2, as I can't see much success in the arena, compared to more conventional decks.

With your deck, you're so dependent on many things happening:

- Opponent does not have a rush type of deck (you have no defenses).
- Having a nightfall out.
- As many stalkers as possible already on board.
- An empty hand with one fractal.
- Nine aether quanta in pool.
- Decent amount of accumulated death quanta.
- Opponent has no shield which can block, or does not have the capability to put one up.
- Opponent has no area attack card, which will wipe out all your critters.
- Opponent can not later heal, purify, SoSac, etc.
- Likely other things which escape me at the moment.

All the above conditions have to be there, or about to be there, to be successful.
If not, you'll be lucky get one or two turns (stings), and then be helpless for the rest of the fight.

I've already experienced all this myself, trying to make the deathstalker work, somehow.

Any ways, if you want to keep trying - and I encourage you to maybe come up with something I was not capable of myself, I'd be trying to modify things like this:

- Add one (maybe two) steals. Save it for (dimensional) shield stripping.
- Remove two death towers and three aether towers. Replace with respective pendulums. You can then use eclipse, as any shield which blocks one damage may foil you.
- Remove a deathstalker. Replace with an Arsenic.
- Remove one aether tower, and one fractal. Replace with two lightnings. Helps stall a critter rush, or finish off opponent the turn before you die yourself.

Fiddle around with it versus AI3. Maybe you could find two more cards from what I wrote, to remove to bring it down to 30 cards.

Best of luck.
:)



Edit: Grammar, punctuation, clarity.
« Last Edit: August 27, 2014, 01:32:16 am by DeathKnyte »
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Offline Pineapple

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Re: Fracstalkers help https://elementscommunity.org/forum/index.php?topic=55540.msg1152938#msg1152938
« Reply #2 on: August 27, 2014, 07:25:38 am »
My Suggestions:

Focus on Deathstalkers+Nightfall. This means you want at least 5 Nightfalls and at least 5 Deathstalkers (preferably 6).
You not only want to draw an early Nightfall, you want to be able to play it early with a quick rush Deathstalkers from your hand. For this reason, you should use Darkness Pendulums and Aether mark (or Death mark), with Bone Towers (or Aether Towers). These cards, and this pendulum/tower distribution ensures that you can field damage early-game similar to any Nightfall+Deathstalker rush.

Okay, so since we're not focusing on fractalling deathstalkers as early as possible, we can leave only 3 fractals in the deck. instead, our problem now is that we're spending the early game generating some aether quanta without 1. using aether at all in the early game and 2. stalling enough to get to the mid-game. Which is why we'll add 3-4 dimensional shields.

This gives you a basic skeleton deck. After fine-tuning the pendulum/tower ratio, if you still have space in the deck, i'd recommend you splash either 1 Vampire Dagger or 1 Nightmare (healing and damage OP). If you still have more space, then either you're probably underestimating the quanta usage, or you should be adding more Aether Towers and Dimensional Shields. You can also consider 1 Flesh Recluse, for a quick burst with Fractal in the end-game when you'd rather have raw damage than more DoT, but with only 3 fractals that probably won't be viable.

Offline CrockettRocket

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Re: Fracstalkers help https://elementscommunity.org/forum/index.php?topic=55540.msg1153258#msg1153258
« Reply #3 on: August 30, 2014, 11:58:27 am »
Here is my version. Thought it'd be helpful to look at.

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71e 71e 71e 71e 71u 71u 71u 71u 7js 7js 7js 7js 7ta 7ta 7ta 7um 7um 7um 7um 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 81q 8pk


4 sosacs for stalling to get to eclipse or while you already have eclipse down and the combo up making for easy EM. 4 holy flashes because if you get to 1 degit numbers, (1-9) then it takes exactly 4 holy flashes to heal back up to prevent burst damage decks or bravery decks from stomping you too hard. 4 and 3 copies of mulligan effecting cards is good draw rate. Only need 4 death stalkers for draw chances because of fractal. Only need 4 sacrifice to help get 1 early which will stall for more cards to be drawn, improving draw chances of all the other cards. Only 4 dark pends for draw chances, my thoughts are to actually -1 HF to a 5th dark pend because you wont often get bursted down in that HP range. Mulligan also helps though to draw a dark pend. 4 fractals, again draw chances. I wouldnt want to go beneath 6 aether pends though.

It makes it so other cards are more easily fit into the deck. I fit sosacs, holy flashes,and dark pends by making it a death mark and using darkness pends+aether pends. Could always -1 fractal for +1 sosac.
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Offline Jen-i

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Re: Fracstalkers help https://elementscommunity.org/forum/index.php?topic=55540.msg1153274#msg1153274
« Reply #4 on: August 30, 2014, 07:36:37 pm »
its slower and more vulnerable - but much easier on the quanta - I'd probably go with Mitosis over Fractal with this deck.

Easier on the quanta likely also frees up some space, and while 3-4 dims are an okay addition I think you'll get more value playing The Duck (i.e. Dusk Mantle) or two and a Vamp Dagger. I built a similar deck and am getting 7-8 turn wins which is reasonably fast, and backed by the stalling of Duck and Dagger will often be enough to win a match.

Edit - not awesome but not horrid either - winning round 75% of matches in bronze and silver (8 game test)
« Last Edit: August 30, 2014, 07:44:19 pm by Jen-i »
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