So, finally an effective deck from me again.
there are 2 pretty common ways to stalls nowadays:
SoFo+gpull,
and SoSac.
they both need a decent amount of speed, or some other kind of controll/stall
coincidentally, they add up really nice:
sosac starts being effective from 20 damage on the opponent,
SoFo shield is most effective if the opponent has less than 15 damage.
this leaves a gap of 5 damage; it is not very common the opponent (especially ai) stays on this amount against a SoFo shield:
you want to destroy the SoFo asap.
Hover over cards for details, click for permalink
71u 71u 71u 71u 71u 71u 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74c 74d 74d 74d 752 752 752 752 8pk
There are, obviously, 2 main problems this deck has:
-
a little amount of cc can make you deckout.-the
quanta is extremely hard to balance.
I think i've minimalized the 2nd point already, but it sometimes still proves to be a pain.
as for the damage, I may swap the titan for an arsenic. It makes the deck more vulnerable to quanta controll, though.
I may also swap out the chargers for more SoFo+overdrive(+unstoppable?),
and just ragequit vs reverse time.
I have no other idea's.
there are, of course, also a few minor problems:
-gpull can't be used as cc (making a 2nd likely a dead card).
-the amount of
quanta you accumalate during the start of the match is left over.
problems that don't need fixing (can't counter everything)
-rt hurts
-quanta controll hurts
-burst damage might hurt.
if the damage is fixed, this could very well be at least an ai4 farmer, and perhaps even kill a few fg.
With that mark of
sitting there, it probably won't work well in pvp, though.
so, what i'd like to hear:
suggestions to get more damage without removing the stall?