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Offline nerd1Topic starter

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flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370271#msg370271
« on: July 23, 2011, 02:53:24 pm »
i am having some success farming arena with this deck,
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however, like all things, it could use improvement, so i challenge the community to help me come up with a viable morningstar arena deck.
note: this deck should only be used to farm bronze and silver in its current incarnation, if you decide to build it.
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Offline TheCrazyMango

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370285#msg370285
« Reply #1 on: July 23, 2011, 03:29:37 pm »
needs moar healing! either sanc or miracle, i would go with maybe a miracle or two
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Offline nerd1Topic starter

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370288#msg370288
« Reply #2 on: July 23, 2011, 03:36:20 pm »
needs moar healing! either sanc or miracle, i would go with maybe a miracle or two
i tried removing two pillars for sanctuaries, but i found out i needed the quanta too much.
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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370300#msg370300
« Reply #3 on: July 23, 2011, 03:51:28 pm »
I got Octane for my FG prediction today and used this deck to beat him, then forgot to switch back and ended up using it for platinum as well..won the first game or 2 with it.
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Probably not the best option for arena overall but as with a lot of fg decks, it will win at least some of the time depending on what you run into.

Offline nerd1Topic starter

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370306#msg370306
« Reply #4 on: July 23, 2011, 04:01:26 pm »
I got Octane for my FG prediction today and used this deck to beat him, then forgot to switch back and ended up using it for platinum as well..won the first game or 2 with it.
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5lh 5lh 5lh 5lh 5lh 5lh 6ts 6ts 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7js 7js 7k0 7k0 7k0 7k0 7k2 7k2 7n2 7n2 7n2 7n2 7n2
Probably not the best option for arena overall but as with a lot of fg decks, it will win at least some of the time depending on what you run into.
speed?
my deck takes about 12 turns with silver, no idea with bronze
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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370307#msg370307
« Reply #5 on: July 23, 2011, 04:03:27 pm »
I think the biggest problem with these decks is the low damage output. A few Shards / Sanctuaries and a decent shield will kill you.

Offline nerd1Topic starter

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370309#msg370309
« Reply #6 on: July 23, 2011, 04:12:59 pm »
actually, i my deck has a high damage out put, for example, even though i lost, because of the fact that he chained 6 phase shields in a row, i had the capability to do ~70 damage in one turn.
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Hodari

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg370316#msg370316
« Reply #7 on: July 23, 2011, 04:24:54 pm »
speed?
my deck takes about 12 turns with silver, no idea with bronze
No idea on exact numbers, but it obviously won't be the fastest deck out there.  12 turns sounds like it might be about right, given that it takes a few turns to get the first weapon out and then probably averages 2-3 attacking per turn after that.

And yes, any decent amount of healing, shields, or other stall will definitely kill this deck.  As I said, it was originally designed with only one purpose in mind, countering Octane(drop the shield on turn 2-3 to stop the gasses, AM the flying EE's, Miracle and/or Holy Flash on the last turn to try for EM.  Also note the weapons are intentionally unupped to survive Fire Shields longer). 

In general, this deck will probably only work against something that relies on a small number of high attack creatures, like some of the fire rush decks or against one that relies on heavy permanent control and CC.  Most of the other rushes which use several smaller creatures will overwhelm you before you can do enough damage and you won't have enough antimatter, any stall decks will simply outheal your damage, poison decks you just have no counter for at all etc.

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg371616#msg371616
« Reply #8 on: July 26, 2011, 06:47:16 am »
the dragons are nice and all, but i dont think you're generating enough quanta in this one. to farm the silver league (prone to rushes), i would go for some defense and more denial.

i would ditch a few dragons. and add some sancts to counter nightmare, devourers (they seem pretty popular right now). and ditch half of your pillars for pends
so far, what's going on is you have a counter to cc: morning star
a counter to quanta denial: pends and sancts
a counter for rushes: sancts

with this, the win rate might increase, but i dont know, ive been wrong before.
i, personally, would think you need more air cards in there, but that's just a bit of bias. maybe you can throw in a few pegasi (just for some cheap, fast damage)
if you have any shards of divinity, that might always be a good idea for an alternate heal in case the sancts are too weak

this is my personal product (not all my advice will be included, simply not enough room):
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5lh 5lh 5lh 5lm 5lm 5lm 5lm 7jo 7k1 7k1 7k1 7n2 7n2 7n2 7n2 7n2
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Offline majofa

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg371778#msg371778
« Reply #9 on: July 26, 2011, 03:19:08 pm »
What would you say is the overall win rate for Bronze and Silver leagues?
It seems like it would do well, as long as you don't hit super rush deck or a mono-Aether Dim stall deck.
There aren't a lot of high healing decks in Bronze or Silver, so the damage in the deck should be more than enough.

Also, do have any Miracles that you could add to the deck?


Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg371968#msg371968
« Reply #10 on: July 26, 2011, 11:28:57 pm »
I often play around with these types of decks.
Simplistic- Mono light and with Pandemonium entropy are the most common variations. Of course, whenever pandemonium comes in, people thrrow in antimatter for some reason, which is effectively redundant. You kill it, or end up TUing antimattered creatures onto your side. (Happened to me in a tourney - wasn't too happy with that luck).

Another concept which you should really be trying is making a stall with Air. It works, and not only because it means I get to add another count to my deck help section.

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This is a basic build, which tends to work well. Wings, Miracle, Sanctuaries and Owls Eyes are great for stalling. The Glories damage sure racks up, and even if everything goes wrong, you have 40 cards in there to deck them out.

Crusaders are fun little additions, but obviously take away from the immortal aspect. The Owls Eyes aren't immortal, and are kind of risky. Usually you can judge whether or not the opponent is packing PC or CC, and decide whether to fly or hold your EEs in your weapon slot, and on very rare occasions, whether to play them at all. (Stolen Owls Eyes are not a huge worry here) Obviously, you can kill your own, to get through things like Gravity shield and antimatter.
SoDs are also additions worth throwing in. SoGs aren't simply because they are lame.

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Re: flying Morningstar-a viable arena killer? https://elementscommunity.org/forum/index.php?topic=29004.msg372070#msg372070
« Reply #11 on: July 27, 2011, 03:28:12 am »
flying Morningstar-a viable arena killer?  Yes, yes it is.

This deck is very, very anti-CC, well and PC for the most part. With Immaterial Weapons and Angels that can heal themselves. You can keep the damage coming without having to worry about your creatures dying. With the 2 added Miracles you always stand a very good chance of beating even the fastest rushes that Bronze League can throw at you.

The biggest enemy of this deck is, of course, Dimensional Shield. Thankfully, you can't get double draw in Bronze, and at 35 cards there's a good chance for shield chain break.

Possible changes to this deck could be, adding any kind of shield, since Forest Scorpions' poison can add up quick. And also because :life decks like to play lots of healing.
Or, some like Dragons, they have a higher cost, but can do more damage as well.

This can work with less upped cards, but the effectiveness can drop off quite a bit. Give it a try, see what you think.
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