This is completely untested strategy and may prove to be completely useless. But since you're asking help, maybe you want to hear it anyway.So, what about using that new overbalanced, ahem improved, generator - Solar Bucler. Something like 2 of those to replace Towers. That shield can give you massive amount of when you're fighting creature spamming rushes, and on top of that it blocks some damage. It can possibly give you more quanta than Tower would, enabling faster Hope and Blessing to your Balls.
that deck should be pretty good against FGs as they sometimes don't have any creature control but the only problems i see are; reverse times on the ball lightnings, and things like thorn carapace and fire shield | fire buckler.
7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k2 7k2 7k3 7k3 7k3 7k3 7k4 7k4 809 809 809 809 809 809
You could just have a 32-card deck. There's no rule against that.
Then drop both of the miracles. They're not very useful because you can get a 6 Defense Hope early, and it will block most attacks around that time. Max here is a 12 hope, which blocks almost all cards, and only dragons will bypass it.