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MaxMilen

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Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89845#msg89845
« on: June 13, 2010, 12:15:48 am »
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Just a little something I whipped up on the Trainer, and may start using as an alternate deck on my real account. Doesn't stand a chance against False Gods (well, barring some extremely good luck -- I did manage a win on Divine Glory), but seems to do OK on Level 5's and Top 50. Play Arsenic, animate it, give it Epinephrine, make twins. That's... pretty much all there is to it.

Thoughts? Suggestions? Questions? I welcome them all.

Retribution

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89849#msg89849
« Reply #1 on: June 13, 2010, 12:18:57 am »
Trade your spine carapace for an jade shield or throw it out completely, what if it was stolen?

unionruler

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89863#msg89863
« Reply #2 on: June 13, 2010, 12:42:50 am »
Suggest the following minor calibrations:

-1 SoG, -1 Spine Carapace, +1  :aether tower, +1 animate (ensure you draw one early)

It's quite an interesting deck--don't know if you have problems with quanta, but if you don't then it's rather effective. I reckon this sucks against denial strategies but many decks do anyway. Not bad  ^-^

Decktrya

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89864#msg89864
« Reply #3 on: June 13, 2010, 12:44:52 am »
your playing with life but no jade staff? add one against spin carapace i mean its unupped 25heaal with  ephipharine

miniwally

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89881#msg89881
« Reply #4 on: June 13, 2010, 12:58:37 am »
It's 20 heal actually and you do know the arsenics only poison twice with adrenaline?

Decktrya

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89893#msg89893
« Reply #5 on: June 13, 2010, 01:17:05 am »
im talking about the unupped one its attacks 5 times...

MaxMilen

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg89947#msg89947
« Reply #6 on: June 13, 2010, 02:16:00 am »
Trade your spine carapace for an jade shield or throw it out completely, what if it was stolen?
Yes, having Spine Carapace stolen can be a problem, but not having any way to deal with creatures is more of a problem.

Suggest the following minor calibrations:

-1 SoG, -1 Spine Carapace, +1  :aether tower, +1 animate (ensure you draw one early)

It's quite an interesting deck--don't know if you have problems with quanta, but if you don't then it's rather effective. I reckon this sucks against denial strategies but many decks do anyway. Not bad  ^-^
As I said before, I'm reluctant to drop the Spine Carapace -- however, adding another Animate Weapon certainly makes sense, especially considering one of the upcoming suggestions.

your playing with life but no jade staff? add one against spin carapace i mean its unupped 25heaal with  ephipharine
It's 20 heal actually and you do know the arsenics only poison twice with adrenaline?
im talking about the unupped one its attacks 5 times...
Actually, miniwally's right on this one. Druidic Staff attacks 4 times, not 5. I can definitely see adding in Druidic/Jade Staff, as an alternative to the Shards. As for why I wasn't running it... I honestly hadn't thought of it. Oh, and yes, I knew that Arsenic will only poison twice with Adrenaline; even with that, it's still been effective in my testing thus far.


In any case, thanks for all the help, and I welcome further feedback.

sumginazu

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg91014#msg91014
« Reply #7 on: June 14, 2010, 04:26:31 am »
Interesting, I've been toying around with flying Arsenics as well.  I've found that they're pretty vulnerable when flying (against FGs at least).  If you can find a way to add some quints, it might make your deck much more effective.  Of course, if you quint them, then you can't give them adrenaline, so you would have to be able to time it just right... Also, they might just slow your deck down.  They work beautifully in mine, but I'm not using epinephrine, so the results in your deck could be completely different.

MaxMilen

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg91203#msg91203
« Reply #8 on: June 14, 2010, 12:50:44 pm »
To be honest, I'm not sure how well Quint would work in this one. The stock of :aether quanta tends to be JUST big enough to fuel those cards, and adding Quint would be an additional strain on that pool. Also, since you can't Twin a Quinted creature, I'd have to Epinephrine, then Twin if I was going to, then Quint. Considering that weapon -> Animate Weapon -> Epinephrine -> Twin Universe is already 4 cards, I'm not sure I want to try to add a fifth to that string. (Part of the reason this deck works, as is, is that the TU is somewhat optional.) Thanks for the idea, though.

Other than that, after further experimentation in the Trainer, based on suggestions I've gotten so far, I've decided on some changes to the deck. I've put the updated version in the top post.

In case you're wondering, those Druidic Staffs not being upgraded is intentional -- Druidic Staff + Epinephrine = 20 HP healed per turn, whereas Jade Staff + Epinephrine = 15 HP healed per turn. Of course, if I decided to use this version on my real account, I'd first have to get those Druidic Staffs, but, oh, well. That can be done, given enough time.

I still welcome further feedback/suggestions.

Offline tallguy2241

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg92082#msg92082
« Reply #9 on: June 15, 2010, 04:33:23 am »
I'd consider the unupped Thorn Carapace, rather than the Spine Carapace. While it doesn't stop any damage directly, it will force enemy creatures with ATK 1 to attack, and eventually eliminate annoying creatures like RoL, Squids, and the like.

MaxMilen

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg92343#msg92343
« Reply #10 on: June 15, 2010, 12:00:25 pm »
I'd consider the unupped Thorn Carapace, rather than the Spine Carapace. While it doesn't stop any damage directly, it will force enemy creatures with ATK 1 to attack, and eventually eliminate annoying creatures like RoL, Squids, and the like.
You've got a point there. As is, this deck has a horrid matchup against RoL/Hope/Fractal, and that might help.

I'm also considering dropping 1 Epinephrine for a sixth Aether Tower; given the amount of :aether quanta the deck uses, I could use it.

Antigegner

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Re: Flying Arsenic Twins https://elementscommunity.org/forum/index.php?topic=7987.msg98325#msg98325
« Reply #11 on: June 22, 2010, 04:01:20 am »
I was wondering as to why the SPINE CARAPACE does not affect creatures with attackpower 1.
They also attack - but deal no damage.....

The shield says: physical damage reduced by one. Attacking creatures have a 75% chance to be infected

so - as far as I understand this now -  creatures who have an attack power of 1 do not attack, because the shield reduces it to zero? Is that correct? so basically an attack does not happen? I am a bit confused as to whether this is a bug or wanted, because just by reading the shields information on the card I would think that ALL ATTACKING CREATURES (no matter how high their attackpower is) would be affected simply BECAUSE THEY ATTACK. I thought the reduction of their attackpower is just another effect, taking place as well as the potential infection.

I think (just my humble opinion) the unupgraded version of the shield is much better then.....which would be a bit strange.....

P.S.: I thought only creatures with attackpower 0 or below do not attack......

 

blarg: